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KnS 01-06-2016 07:06 PM

Punishment Tech+
 
Manager: ItzTerry
Head Graphics Artist: Zepues
Main Idea Contributor: KnS

Punishment Tech+ Serve's to Everyone's Enjoyment. Reply to This Thread for Suggestion's Also :)

I Will Post All of Punishment Tech's Idea's :)

ItzTerry's Ideas

Moderated Bullets

Mach Bullet

Spoiler



Damage: Regular
Perks: Swift Bullets
Penetration: False. Does not penetrate an Effect Vest
Compatibility: All except Artillery Weaponry
Cost: $100=x150

Bullets will travel quicker, however the range will
be the same as normal bulets and will disappear after
travelling a specific amount of tiles.




Acro Bullet
Spoiler


Damage: Regular
Perks: Extreme Spread
Penetration: False. Does not penetrate an Effect Vest
Compatibility: All except Artillery Weaponry
Cost: $100=x150

Has extremely unpredictable spread, changing
directions every 0.8 seconds.

Image has yet to be made


Thrust Bullet
Spoiler


Damage: Regular
Perks: Extreme Knockback
Penetration: False. However, it destroys any vest
the defender has on.
Compatibility: All
Cost: $100=x150

It will not penetrate a vest but will destroy any vest that the
defender has on. During the next hit, the damage and effects will
be preformed.

Image has yet to be made


Pyro Bullet
Spoiler


Damage: Regular
Perks: Burn
Penetration: False. Does not penetrate an Effect Vest
Compatibility: All except Artillery Weaponry
Cost: $100=x150

Will burn the defender and any other enemy players on a
one tile radius. Burn will inflict damage until after 2 seconds.
Nerf might be neccessary

Image has yet to be made


Vilethorn Bullet
Spoiler


Damage: +1
Perks: Period Damage
Penetration: True. Will penetrate any effect vest.
Compatibility: All except Artillery Weaponry
Cost: $500=x150

The Vilethorn Bullet will inflict period damage as well as one extra damage
to whatever gun you're using. It will penetrate and destroy any kind of effect vest
the defender has on him.
Nerf might be neccessary

An image has yet to be made


Power Bullet
Spoiler


Damage: +2
Perks: -
Penetration: False. Does not penetrate an Effect Vest
Compatibility: All except Artillery Weaponry
Cost: $100=x150

Will deal 2 more damage to whatever gun the user has shot it
with. Nerf might be neccessary


Range Bullets
Spoiler


Damage: Regular
Perks: Bullets travel longer distances.
Penetration: False. Bullet will not penetrate effect vests.
Compatibility: All guns except artillery weaponry.
Cost: $100=x150

Bullets will travel for about 10 tiles more
until they disappear into nothingness.


Effect Vests


These are the effect vests I was talking about earlier.

Some vests have their own attributes and can be worn
as a one time use. It will deplete upon your death and will be destroyed when
it is hit by a Vilethorn or Thrust bullet.

Heavy Vest
Spoiler


Damage: -
Perks: -2 Dmg
Debuff: Slower movement speed.
Penetration: True. Will be penetrated by specific bullets.
Compatibility: All players without a vest equipped.
Cost: $250=x1

Will reduce two damage from any bullet gun or melee unless
the bullet has the ability to penetrate vests.
Will deplete upon death of the user and will be destroyed when
hit by a Vilethorn or Thrust bullet.


Hermes Vest
Spoiler


Damage: -
Perks: Quicker movement speed.
Debuff: -
Penetration: True. Will be penetrated by specific bullets.
Compatibility: All players without a vest equipped.
Cost: $200=x1

Will quicken your movement speed until it is either depleted
or destroyed. Vest is vulnerable to Vilethorn or Thrust bullets.


Moist Vest
Spoiler


Damage: -
Perks: Reduced explosive and burn damage.
Debuff: -
Penetration: True. Will be penetrated by specific bullets.
Compatibility: All players without vests equipped.
Cost: $200=x1

It'll soften down those explosive and burn damages by a notch.
It can still be penetrated by a Vilethorn bullet and destroyed by a Thrust Bullet.


Thorn Vest
Spoiler


Damage: -
Perks: Inflicts damage upon melee-ing the user.
Debuff: -
Penetration: True. Will be penetrated by specific bullets.
Compatibility: All users without a vest equipped.
Cost: $300=x1

Whenever someone damages you with a melee item, the attacker
will take 1/4 damage that's he or she has inflicted. The defender will
still take full damage that the attacker has inflicted, however.
A nerf may be neccessary


Explosive Vest
Spoiler


Damage: 5
Perks: Explosive damage when detonated.
Debuff: Self damage.
Penetration: True. Vest can be penetrated but will
preform an explosive counter attack when penetrated/destroyed.
Compatibility: All players without a vest equipped.
Cost: $250=X1

A self detonation button is added to the equip menu
and can be activated whenever you click it.
It will inflict 5 damage to every player in a
ten tile radius but will also inflict damage upon yourself.
It will automatically detonate when you die or whenever the vest
is destroyed or penetrated.
1/6/16 Nerf-
Kills will not count to your regular kills score.


KnS's Idea's

Death's Last Breath
You Cannot Equip While Sparring.
This is A Idea generated from the "Last Breath" Achievement.
(Permanent Perk) (Have to Equip it First)
Spoiler
This Perk Allows An Advantage at A Steep Cost. The Perks of The Weapon.
Damage: +2 on any weapon (Except Mini/Flame/cG/Etc.)
Debuff's: This Perk when Equipped on a Weapon will cause your HP to Decrease by 1 Every 5-10 Seconds. (NOT A GOOD WEAPON FOR STREAKS).
Cost: TBD.

Used For: PK/Base/Fort
Not Used for: Streaking (You Lose HP)/Sparring (Not allowed to Equip in Spar).

This is my First idea, All CC is Accepted :)

Updated-
FrostBite
Spoiler
Damage:4 (3 1/2 Explosive Damage*)
Perks: Hypothermia Chills (This Rocket Freeze's The Person you Have Hit. Causes the Opponent To Slow Down Exponentially)
Debuff: Recoil/Freeze (This Rocket Has Huge Recoil [Freeze] Which Causes It to take .3 Seconds to Move after you have Shoot)
Penetration: No (It Cannot Penetrate Any Effect Vests.)
Compatibility: Arctic Freeze This Rocket will Work With the Arctic Freeze (Next Idea Coming Soon)
Cost: 100$=125 Rockets (100 Gralats Equals to 125 FrostBite Rockets.)



2nd Idea.

CC is Appreciated :D

Update #3-

Ripper Bullets

Spoiler

Damage:+1
Perks: Bleed Effect
Penetration: False. Does not penetrate an Effect Vest
Compatibility: All except Artillery Weaponry and High ROF Weapons.
Cost: $100=x175

Bullets will Rip apart your opponent, however there is No Penetration in Effect Vest's.
The "Ripping" Effect Causes Bleed (2 HP Lost Per every 3 Second's)(Lasting 15 Seconds)
And a Temporary Chance of "Infection" (Covering that In My Next Update)


Update #4-

Infection

Spoiler
Infection is One of the Least liked thing in the real world. Now we bring it to Graal (Hopefully)
Infection is Caused by 3 Things.
Burns/Ripping/Going into The Graal Sewers (1-5% chance of Infection for Burn/Sewers. 25% Chance of Infection from Ripping)

Details:

Debuffs: Slowness and 1 HP Taken Away every 3 Seconds.
Cure: You Either wait for the Infection to Subside (5% Chance of Subsiding in 5-60 Seconds, 25% Chance of subsiding in 1-2 Minutes, 50% Chance of Subsiding in 2-5 Minutes, and 100% Chance of healing after 5 Minutes.)
Or You can Stock up on Antibiotics and for 25 gralats for 25 Antibiotics, Its Your Best Choice.


Hopefully you Liked this Idea :) (Took me 15 mins. To Think up cx)

Update #5-

Whirlwind Of Death
Warning!: My Mind is Weird don't judge.

Spoiler
This Perk When Activate Causes a Whirlwind of Bullets to Swirl Around you. (Cannot Use a Gun While Using)
Damage (When Bullets Hit the Target): 5 Per Bullet
Bullets Spawned When Activated: 5 (Bullets Swirl Around You)
Debuffs: Cannot Equip a Gun While Using (Melee Is Able to Be Used)
Cost To Buy Perk: 1000 Gralats (A "Permanet" Perk)
Cooldown: 10 Seconds After it Ends.
Time the Perk Stays Up: It Lasts 35 Seconds Until it Stops

When you Activate this Perk, Bullets Spawn Around you, Causing anybody Right Next to You To Get Damaged.
It Lasts 35 Seconds Before it Stops Going.
It is a Perk you Can use over and over again.


Update#6-

(P.S. Im Not even Joking About this.)
Graalian School
Spoiler

School. Most of us are in it, and some of us dislike it.
Now its Time to Create a Real one (Not those RP Ones) In Graal!

Details: Gym/P.E.

Gym/P.E. Gives a lot of things you wouldn't of thought of! Here are Things that might come from it.

Health Boost: Gym Gives you Cardiovascular Exercise, Which Will in turn make a 10% Health boost for 1 Day after you go to P.E/Gym
Speed Boost (Wont work if you Got the Speed boost from Mercy gym): A Speed boost will Boost your speed To a little under the Speed of V.I.P Speed Boost.

Cafeteria

The Cafeteria has All sorts of food and you can mingle with your Friends!
Food:
Cheese Pizza: 2 Gralats Each (Heals by 10 HP)
Pepperoni Pizza: 5 Gralats Each (Heals By 15 HP)
Hotdog: 3 Gralats Each (Heals By 5 HP but heals you by 1 HP per 3 seconds for 10 Seconds)
Cheeseburger: 10 Gralats Each (Heals By 20 HP)
Salad: 5 Gralats Each (heals by 15 HP)

More to Come to This Update, Reply to This Thread to say if you want more to this update :o !

Updating The School :o

Classes!
Spoiler
Classes: (You can Only Take these Classes once a Week and the "Upgraded" Gun will Be "Upgraded" For 2 Days)

Accuracy Class: When in this class, You have to Take a "Test" On the Most Accurate Guns In Graal :). Pass the Test and the Accuracy of your Guns go Up!
Firerate Class: When in this class, You have to Take a "Test" On the Fastest Guns In Graal. Pass the Test and the Firerate of your Guns go Up!
Damage Class: When in this class, You have to Take a "Test" On the Most Deadly Guns In Graal :). Pass the Test and the Damage of your Guns go Up!


Update #7- Arctic Freeze.

The Arctic Freeze Gun!

Stats:
Spoiler


Mode 1: Machine Gun
Damage: 8 (9 Perfect)
Recoil (Freeze): .195
RoF (Rate of Fire): .22
Clip: 19
Effects: Hypothermia Chill (Slows Opponent down by 60%) (20% Chance of Effect Happening)

Mode 2: Shotgun

Damage: 4 (5 Perfect)
Recoil (Freeze): .290
RoF (Rate of Fire): .32
Clip: 15 (5 Shots)
Bullets Fired: 3 (Stacked for 15 Total Damage)
Effects: Hypothermia Chill (Slows Opponent down by 60%) (20% Chance of Effect Happening)

Mode 3: FrostBite Cannon

Damage: 4 (5 Perfect) (3 1/2 Explosive Damage)
Recoil (Freeze): .3
RoF (Rate of Fire): .405
Clip: 8
Effects: Hypothermia Chill (Slows Opponent down by 60%) (20% Chance of Effect Happening)
Exposive Radius: 3 Tiles (Circled Around)

As You can Tell, This Gun Is A Huge Punch Against Your Opponent.

Cost: Either an Auction Weapon or EC.


Update #8- Val-sH

The Val-sH!

Stats:
Spoiler


Mode 1: Sub-Machine Gun
Damage: 7 (8 Perfect)
Recoil (Freeze): .135
RoF (Rate of Fire): .215
Clip: 14
Effects: N/A
Mode 2: Sniper

Damage: 11 (12 Perfect)
Recoil (Freeze): .21
RoF (Rate of Fire): .285
Clip: 9

Effects: Knockback (.3 Tiles)


Cost: Varies* (Auction)

Alexmo 01-06-2016 09:57 PM

So you want era to have more rpg elements and useful items available for the rich an poor

Advent 01-06-2016 10:26 PM

Quote:

Posted by Alexmo (Post 657177)
So you want era to have more rpg elements and useful items available for the rich an poor

revolution time

Alexmo 01-06-2016 10:29 PM

Quote:

Posted by Advent (Post 657195)
revolution time

Ya it's time for the poor to become powerful and the rich to fall

Advent 01-06-2016 10:34 PM

Quote:

Posted by Alexmo (Post 657204)
Ya it's time for the poor to become powerful and the rich to fall

ill grab the pitchforks and starter guns

Alexmo 01-06-2016 11:20 PM

Quote:

Posted by Advent (Post 657207)
ill grab the pitchforks and starter guns

Ill grab the grenades

KnS 01-07-2016 03:19 PM

Haha this thread turned into a Riot Realquick :)

Advent 01-07-2016 05:28 PM

Quote:

Posted by KnS (Post 657416)
Haha this thread turned into a Riot Realquick :)

when has there not been riots about era

Alexmo 01-07-2016 10:00 PM

Lets fuc* snk up grab the pocket knifes and ak47s

Grief Hero 01-08-2016 04:41 AM

Quote:

Posted by Advent (Post 657195)
revolution time

i wanna revolution *some more beatles lyrics here*

Elk 01-08-2016 05:29 AM

had similar ideas when i was working on my project on era until anero scared me away

Chickenpotpie 01-08-2016 06:17 AM

Quote:

Posted by Elk (Post 657736)
had similar ideas when i was working on my project on era until anero scared me away

Is he really that scary?

KnS 01-08-2016 01:15 PM

Quote:

Posted by Chickenpotpie IS NOOB (Post 657758)
Is he really that scary?

Yes, He is Scarier than A Donkey Eating a Giraffe.


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