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-   -   Guild Fort Mechanics (https://www.graalians.com/forums/showthread.php?t=33690)

Pharaoh 01-17-2016 05:46 PM

Guild Fort Mechanics
 
Recently I had "towered" with some random guild and noticed that the procedure was pretty much the same at it had been since I started back in late 2010. 1. Recruit randos while standing in Graal City advertising it. 2. Tell all guild mates to head near the fort and wait to attack. 3. Once attacking the fort spam the flag. 4. One the flag is down yell at the guild mates to either not afk, flag, down, and no spam, or kick. Rinse and repeat.

TLDR

If you could add some new mechanic to guild forts what would it be and why? Or are you just ok with the current mechanics and why.

Droid 01-17-2016 05:52 PM

  • Small Gralat Bounties On Kills
  • More skill based tower layouts - mazes, puzzles etc

LightsongAzure 01-17-2016 05:55 PM

- Import the shop profits that Era guild forts enjoy.
- Perhaps take a page from other tower defense games and add NPC enemy/turrets that can be paid for cheap (perhaps using gralats, or a guild points currency?)

Heeble 01-17-2016 05:59 PM

Penalties for holding a single tower for long periods of time.

Example: (Guild) holds Deadwood for 1 hour. They gain an hours worth of "points" or "tower hours." (Guild) holds Deadwood for another hour and never loses the tower. But instead of getting an hours worth of points they get 45 minutes worth of "points."

Quote:

Posted by LightsongAzure (Post 661770)
- Import the shop profits that Era guild forts enjoy.
- Perhaps take a page from other tower defense games and add NPC enemy/turrets that can be paid for cheap (perhaps using gralats, or a guild points currency?)

Do guilds in Era have their own "pool" of money that the guild can use?

Pharaoh 01-17-2016 05:59 PM

Quote:

Posted by Droid (Post 661767)
  • Small Gralat Bounties On Kills
  • More skill based tower layouts - mazes, puzzles etc

Layouts seems doable not sure about bounty system, that would maybe make more sense if you are just pk'ing.

Droid 01-17-2016 06:02 PM

Quote:

Posted by Pharaoh (Post 661773)
Layouts seems doable not sure about bounty system, that would maybe make more sense if you are just pk'ing.

Like 10 gralats for killing the guild leader or w/e, would have a cooldown

Heeble 01-17-2016 06:06 PM

Quote:

Posted by Droid (Post 661774)
Like 10 gralats for killing the guild leader or w/e, would have a cooldown

So like sacking the quarterback?

Thallen 01-17-2016 06:09 PM

>trying to fix something that isn't broken when the actual problem is the guild system itself

Liz 01-17-2016 08:32 PM

unrelated but: There should be a system where for certain number of people you kill at each tower opens up a hat you can purchase. There would be a store with a hat/item for each of the towers, and people can try to collect each one.

back on topic uhh maybe make a system where there is a cooldown for kicking players? like you can only kick them after X amount of hours so you actually have to find members that are active and good

Pharaoh 01-17-2016 08:37 PM

Quote:

Posted by Thallen (Post 661777)
>trying to fix something that isn't broken when the actual problem is the guild system itself

Who's fixing or trying to fix? These are merely hypothetical suggestions, albeit aiming for realistic probabilities but suggestions nontheless. Moreover, what is what is wrong about the "guild system itself"? I'm not defending anything here just prefere elaboration for arguments made.

Aguzo 01-17-2016 08:57 PM

Quote:

Posted by Pharaoh (Post 661845)
Who's fixing or trying to fix? These are merely hypothetical suggestions, albeit aiming for realistic probabilities but suggestions nontheless. Moreover, what is what is wrong about the "guild system itself"? I'm not defending anything here just prefere elaboration for arguments made.

The fact that you can recruit random people, and kick them in the blink of an eye, without any punishment is the problem.

In order for that to be fixed. It would have to be something like this.

1. Total guild hours reflect on amount of hours that members have towered for.
So Steve has 30, Megan has 20, Robert has 340 = 390 total guild hours.

2. If you kick a member, then their guild hours are removed from the total.

3. You can't join another guild for 1 day, after leaving, unless the leader kicks you. (No guild hopping)

4. If you want to ally a guild, that guild would need to have 100 hours during the season. (This way people won't just ally their guild with 1k hours based on the restriction, so it has to be during the season)

5. You can't be in more than 1 guild at the same time. (Guilds would be focused on only Spar, only tower, or guilds can be focused on both. That's if your members are active enough.)


I am not entirely sure how this would work out. Restriciting all the nubs that helped you gain hours, hours disappear if members leave. I guess there would be no more "1k" guilds. Guild members would actually go for the highest amount of hours.

If guilds were rewarded with a hat after every 1,000 hours, except for every 5,000, then that would solve that problem. Plus people would have passed CoM, VG, and CJ by now.

1k hat
2k hat
3k hat
4k hat
5k item? gif hat?
6k hat
7 you get it.

Guild members would settle in for the long haul, "guilds are for life, not just..."

Rubize 01-17-2016 09:09 PM

On a Somewhat Unrelated Note:
I think there should be a system where you can choose if it is a towering guild, or a social guild. There could be different ways of recruiting players.

Aguzo 01-17-2016 09:18 PM

Quote:

Posted by Rubize (Post 661871)
On a Somewhat Unrelated Note:
I think there should be a system where you can choose if it is a towering guild, or a social guild. There could be different ways of recruiting players.

That is a good idea, since then, when people want to look for a specific guild:

Search Guild Database; Filter; o Recruiting, o Spar; Searching...

A-Z guilds that have had at least 5-10 members active during x amount of days.

Even other filters like, o amount of tower hours [xxx], o year when guild was created [xxxx], etc.

The letter o is the circle for the filters btw...

Darkk 01-17-2016 09:26 PM

-King of the hill tower system for the castle
-New guild system that promotes and rewards loyalty to one guild & no spam recruiting

Pharaoh 01-17-2016 09:45 PM

What I have seen from anime that deal with mmo/rpgs is a bulletin board type of thing were you can announce recruitment/ jobs... etc. However, I feel this type of thing would be better suited for Deltaria than classic.


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