Quote:
Posted by Dusty
(Post 58293)
If. If, autoaim stopped functioning on rifles as it was going down scope, and quickscopers had to actually maintain their aim while it scoped down... I don't think I'd have a problem with it. Treyarch didn't do this and did all the wrong things to "fix" quickscoping, except fix the one thing it needed. Instead they broke sniping itself.
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I agree with this point, I stated that Treyarch broke sniping this way in a different post in the iClassic threads. The same goes for dropshotting; they fixed it in all the wrong ways. I do agree that quickscoping abuses the auto-aim function, but given it's mostly only useful in CQB, if a long range weapon can out-shoot an SMG, I think it's
somewhat fair that the sniper should earn the kill. 9 times out of 10, when a skilled sniper encounters a skilled SMG user, the SMG user will win the event, given the sniper is not host. Yes, quickscoping on host is unbalanced, given the host advantage is about 0.5 seconds ahead of the other players, basically eliminating scope time.
Quote:
Posted by Dusty
(Post 58293)
See, my problem is that the whole point of gun classes is give and take. Assault rifles have the advantage in mid-range combat, but lose to an actual sniper, and to SMG's and shotguns. SMGs and shotguns lose at any range outside of close. However, suddenly sniper users think it's "fair" that they should have some way to compensate for them dominating long range but lacking at other ranges... no, that's not balanced. If you want security while moving around, that's what side-arms are for. Quickscoping breaks all those balances because it's giving snipers a benefit over a class range they shouldn't have in the first place.
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Fair enough, that's a valid point, but let's view this from an SMG standpoint, namely the UMP45. Quickscoping can be somewhat comparable to this, as the UMP45 can easily outshoot assault rifles at mid-range, and even long range with Stopping Power, utilizing burst fire. I think the reason quickscoping is detested by some is that a good 4 out of 5 players that use a sniper quickscope, due to the lack of sniper-friendly maps. In MW2, there's Wasteland and Derail. Even when proned, watching choke points, it's still hard to "truly" snipe as it was intended. On most maps on MW2, there isn't much of a clearing area, and the maps seem very bottlenecked, which SMGs and ARs dominate.
Within a few days of a game's release, everyone's gonna know the popular sniper spots on the map. Highrise's crane, "Red Roof" or "Gas Tank" on Terminal, etc. And in all of these sniper locations, from almost anywhere on the map, you can pull out an ACR or FAMAS, and shoot them and they're dead. I don't know of any spot on any map (save Derail and Wasteland) where I can't pull out an M16 and outshoot a sniper if we see each other at the same time. It's like, "Yep, you have fun zooming in and targetting me, cause you're dead by the time I'm aimed down sights." This always happens to me when I choose to snipe passively. Once I pick up a few kills from my location, they usually catch on to where I'm at and off spawn, rush that location and kill me. Relocating doesn't help much since there are few spots on each map where passive sniping is effective, which are bottlenecks, and spots overlooking choke points.
Oh, and I'd also like to put out there that it's nice having a civilized debate about quickscoping. Most people against it usually have a blind, non-educated hatred for it, just because they've been outgunned a couple times.