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-   -   Basic Spells (https://www.graalians.com/forums/showthread.php?t=34279)

Vladamir Blackthorne 02-17-2016 11:55 AM

Basic Spells
 
If the mana bar is still present in the HUD states I'd like to propose some basic spells be added as a default item for every player at the very least.

Perhaps mana could be handled like this- you regenerate it at 5 points every second in a pk area, plus 5 more if sitting, 5 more if in a protected area and 10 more while laying in a bed.

The first spells could be...

1. The fireball weapon. It could expend 10 mana for a simple unblockable projectile.

2. A healing spell. It could heal 2 hearts to you and guild members nearby for 50 mana.

3. Mark/ Recall. Set a location to teleport to, then do so for all 100 of your mana. Disabled in certain areas such as the Nexus or seasonal levels or any other level considered temporary.

Alexmo 02-17-2016 12:36 PM

???

Vladamir Blackthorne 02-17-2016 12:47 PM

Quote:

Posted by Alexmo (Post 672990)
???

Sorry, lot's of terms the average player won't understand. Not sure how to put it so that you can fully understand. This is mostly for between me and staff I suppose.

Alexmo 02-17-2016 01:28 PM

And you will fail

Lifen 02-17-2016 01:46 PM

He shall indeed fail. All the posts i seen from this guy is bout magic wands and spells. Ffs go play delteria or sumthin. All he talkin bout is fairy dust and other g@y ass shiz

Vladamir Blackthorne 02-17-2016 02:16 PM

Why does everyone hate me .-.

Nobody seemed to dislike me this much before I had my username changed from Lazerlatte :/

And I don't see how it's a bad idea at all. All the assets needed to at least implement the mana bar and fireball are already present in the very engine graal runs on.

Lifen 02-17-2016 02:57 PM

Quote:

Posted by Vladamir Blackthorne (Post 673012)
Why does everyone hate me .-.

Nobody seemed to dislike me this much before I had my username changed from Lazerlatte :/

And I don't see how it's a bad idea at all. All the assets needed to at least implement the mana bar and fireball are already present in the very engine graal runs on.

XD its just not gonna happen. Servers are barely alive with all this lag as it is without any fireballs and ***. The upgraded lantern is as magical as it gonna get

Wolfie 02-17-2016 03:18 PM

How many damage would the fire ball do? If it just do 0.5 then it's nothing more than an arrow skin

Also, nobody hates you. All the ideas you offer just makes absolutely no sense for iClassic to have. Here's why.

Healing Spell: Tell members to spam healing. Multiple members can gather around and spam heal until the other regenerate their mana lol. That is broken and makes no sense. iClassic is not a game based on magic. The game itself has no need for magic. Just a simple sword, shield, bomb, and bow is enough. Go to Delteria for those wizary ****

Fire Ball: Stupid to have. If all it does is making it un-blockable, then there's no point lol. I can be dodging arrows for days soooo ya. Useless.

Things like this are usually better when implemented on RPGs with dungeons and quests. Not iClassic lol.

Vladamir Blackthorne 02-17-2016 03:59 PM

Ok I admit the healing spell would be op but fireball would be fine as long as it's damage is nerfed from 1 to .5 and seriously how could it cause any lag....


The whole reason for someone to use the fireball over the bow is that if it ran off of the mana system then you have a regenerating ammo pool though spamming wouldn't be too good of an idea because you would run out of mana and have to recharge, which isn't exactly easy to do in a pinch. It's simply a choice between a hanful of fireballs that regenerate vs 200 rapid fire arrows that need to be replenished by "artificial" means such as pickups and vendors.

Areo 02-17-2016 04:44 PM

don't see this happening either. Too little actual gain for too much work. While you can say the systems are still there, that doesn't mean they wouldn't need a bunch of work to be implemented into classic. For, unblockable arrow and a teleport. Would be a waste to me.

Don't know if this idea if from Older classic versions, but please stop suggesting things from older games. It's not that the ideas could be bad, it's that the staff already knows about pretty much all of them, and if they wanted them to be implemented they would have been.

Vladamir Blackthorne 02-17-2016 05:19 PM

Quote:

Posted by Areo (Post 673044)
don't see this happening either. Too little actual gain for too much work. While you can say the systems are still there, that doesn't mean they wouldn't need a bunch of work to be implemented into classic. For, unblockable arrow and a teleport. Would be a waste to me.

Don't know if this idea if from Older classic versions, but please stop suggesting things from older games. It's not that the ideas could be bad, it's that the staff already knows about pretty much all of them, and if they wanted them to be implemented they would have been.

Why is everyone missing the point....

The fireball would be more than an unblockable arrow. It would be like 10 regenerating arrows, whereas bows would be 200 rapid fire arrows that need to be refilled through vendors and pickups.

Wolfie 02-17-2016 07:04 PM

me, personally, I wouldn't mind fire balls at all. However, it wouldn't fit the theme. Have you ever wonder why there has not been any game changing PK tools that's related to magic? I don't consider the lantern to be magic

Areo 02-17-2016 07:29 PM

Quote:

Posted by Vladamir Blackthorne (Post 673052)
Why is everyone missing the point....

The fireball would be more than an unblockable arrow. It would be like 10 regenerating arrows, whereas bows would be 200 rapid fire arrows that need to be refilled through vendors and pickups.

So, you want to give another projectile weapon to the game. Why exactly? What purpose does it really serve. It'd just be a more spam-able arrow. people wouldn't actually use them sparing, they would use all of them very quickly and then just switch back to arrow/bomb.

And if we used the mana speed recharge you suggested, I'd be hell. You want people to be able to launch a unblockable projectile every 2 seconds? No thanks. Don't want a runner to just spam those things my way. At least I can block his arrows and still run toward him.

The pk system is great the way it is now.

Red 02-17-2016 08:09 PM

pc graal is dead go away

Sarzar 02-17-2016 08:32 PM

sounds like you want to completely change the game


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