| deadowl |
03-24-2016 02:49 PM |
Quote:
Posted by Pr0m4N V.14
(Post 687588)
They need to have one for maps and Darsines.
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What the quick menu structure isn't good for: groups of items that can grow indefinitely. If there's greater than 8-10 items, but still largely finite in the most common use cases, it might make sense to add a toggle cycle feature to an item in the quick menu. If it's finite and up to 8-10 items, then it makes sense to have another menu.
I believe the current quick menu is based on the Warp Ring script I made from prewipe2 PC Classic (introduced shortly after that post), which in turn was based on the PermaClothes script from prewipe1 PC Classic (i.e. old version of character slots).
PermaClothes was basically a cycle toggle with a fixed number of characters represented by the head image, and the Warp Ring was a collection of location icons rotated with keyboard controls such that the top item was always the selected item.
So if my logic is correct, the current quick menu is ultimately based on a really old version of character slots.
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