Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Technology (https://www.graalians.com/forums/forumdisplay.php?f=54)
-   -   App Development (https://www.graalians.com/forums/showthread.php?t=35082)

Daimyo 04-03-2016 09:23 AM

App Development
 
Hey, I was wondering where I could start to develop a app?

I'm mainly wanting to develop a game similar to Graal and Avalonia, but don't know where to start. I want to use my computer to implement the graphics and animations, and run around to test everything before I release the game to iPhone.

Does anyone have any recommendations for an engine or download for my computer that could do that and be simple?

Thanks in advance!

Sardon 04-03-2016 04:12 PM

I did some work with game salad many years back
you can port the games to mobile but when you do it becomes ****

Vicipower 04-03-2016 04:15 PM

One of my pc teachers in school is currently making a android app but uses the school pc's for that for some reason so some code always pops up when you log in. I think he said he used to work for ubisoft and is a pretty chill dude.
If I don't forget about this I'll ask him how he's making it!

Ivy 04-03-2016 04:24 PM

That's awesome vici

Kendrick 04-03-2016 06:07 PM

If you want to make a game, start by hitting the books. Java, C++, C#, Python, Ruby, you choose one.

If you don't want to do that hard work, though, use a software. (Game engine.)
GraalOnline consists of online activity, so that will be very tricky to handle, especially that you have no knowledge of video game programming. However, there might be some apps out there to make your game online.

The engines you can use are;
Game Salad
Unity
Game Maker
Sketch
Stencyl
RPG Maker
Scratch (That's a perplexed game engine for me. x-x)

There are pros and cons in each game engine, but you have to find it out yourself and see which one fits for your game.

The con for most of them is; You ought to pay money, of course, to release your game or to have more "liberty" in your game. (In-App purchases, Ads, etc.)

So, good luck and I wish you the best.

If you plan on doing this alone... I'd suggest you to get a skilled partner or a team. Making a game is easier said than done.

If you don't have any skills whatsoever, I recommend for you to gain art, animate, levels, sfx, etc. skills to make this game the best.

Don't forget to plan out your game before making the game. As soon you know what the theme and objectives are, then developing the game would be a cinch. (Not technically.)

Khai 04-03-2016 06:13 PM

Quote:

Posted by Kendrick (Post 691668)
If you want to make a game, start by hitting the books. Java, C++, C#, Python, Ruby, you choose one.

If you don't want to do that hard work, though, use a software. (Game engine.)
GraalOnline consists of online activity, so that will be very tricky to handle, especially that you have no knowledge of video game programming. However, there might be some apps out there to make your game online.

The engines you can use are;
Game Salad
Unity
Game Maker
Sketch
Stencyl
RPG Maker
Scratch (That's a perplexed game engine for me. x-x)

There are pros and cons in each game engine, but you have to find it out yourself and see which one fits for your game.

The con for most of them is; You ought to pay money, of course, to release your game or to have more "liberty" in your game. (In-App purchases, Ads, etc.)

So, good luck and I wish you the best.

If you plan on doing this alone... I'd suggest you to get a skilled partner or a team. Making a game is easier said than done.

If you don't have any skills whatsoever, I recommend for you to gain art, gani, levels, sfx, etc. skills to make this game the best.

Don't forget to plan out your game before making the game. As soon you know what the theme and objectives are, then developing the game would be a cinch. (Not technically.)

gani is only for Graal lmao, it's called animate

Kendrick 04-03-2016 06:28 PM

Quote:

Posted by ViyGeek (Post 691669)
gani is only for Graal lmao, it's called animate

Whoops. ;p Let me edit that, then.

Daimyo 04-03-2016 08:37 PM

I have knowledge on pixel art so that will be easy. As for the levels, anyone who makes a tile set knows exactly how to use their tile set to perform to the best of their ability better than anyone else. I'm going to hire an animation artist, SFX Artist, and programmer. I have around 15,000 I can use in the project for a safe fund

Astram 04-03-2016 09:10 PM

I would suggest learning Unity if you like the .NET/C# language. Unity has a ton of great features that I use for many of my games. Unity can also build to almost any platform on the market including iOS, Android, PC, Mac, Linux, and even the new Apple TV OS. Unity is also an engine on its own meaning that it handles all the physics calculations, rendering, and a ton of code that's behind the scenes which makes Unity very superior.

If you are into Java on the other hand, which is my preferable language, I would suggest using LibGDX. LibGDX allows you to code games in Java and build them to iOS and of course other platforms that natively support Java such as Android, Windows, Mac, and Linux. However, LibGDX will require more coding on your end as it is not integrated into its own development environment like Unity is, therefore leaving you without a few tools that you will need to create yourself.

metal 04-04-2016 02:18 AM

If I had a dollar for every time someone said "Im making a game similar to graal"..

But anyway, goodluck.

Yog 04-04-2016 02:51 AM

Quote:

Posted by metal (Post 691862)
If I had a dollar for every time someone said "Im making a game similar to graal"..

Asteria would've made you around 100 dollars.

Eugeen 04-04-2016 03:38 AM

I suggest buying the newest rpgmaker since it also gives you the possibility to distribute your game on mobile platforms

Daimyo 04-04-2016 04:06 AM

Quote:

Posted by metal (Post 691862)
If I had a dollar for every time someone said "Im making a game similar to graal"..

But anyway, goodluck.

The reason it hasn't been done before is because most the people who say it aren't mature and are under the age of 18. They don't have a safe fund to hire PROFESSIONAL'S in the game industry. I have all the advantages that they did not have. Any other little comments you want to get out of the way?

4-Lom 04-05-2016 05:52 AM

Quote:

Posted by iBubble (Post 691903)
I suggest buying the newest rpgmaker since it also gives you the possibility to distribute your game on mobile platforms

I thought it didn't support mobile yet?

Eugeen 04-05-2016 06:02 AM

Quote:

Posted by 4-Lom (Post 692314)
I thought it didn't support mobile yet?

Hmm odd they used to advertise that they did, I guess that got scrapped then oops


All times are GMT. The time now is 12:40 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.