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-   -   Ratio vs High wins (https://www.graalians.com/forums/showthread.php?t=35697)

Aguzo 05-18-2016 07:23 PM

Ratio vs High wins
 
Let's say you manage to get a lot of wins. What would you rather have?

An 8:1 ratio, 8,000-1,000 / 2,400-300
or
60,000-15,000, 4:1 ratio

Which would you prefer? You get both fairly easily and legit.

David M. 05-18-2016 07:32 PM

Second

MikvaGraal 05-18-2016 08:21 PM

Ratio is pointless , too many selective sparrers have abused it (primel,pazkez,eko,smackdown,Marc,etc)

G Fatal 05-18-2016 09:12 PM

Wins, ratio would just make players want to be selective in spar.

..AND Before this group who will comment on this spar thread then decide to change pk, I pker and majority of pkers won't want kill/death ratio on profile.

Fulgore 05-18-2016 10:40 PM

Ratio given the general knowledge that I'd kms before sideroom unless things changed

PigParty 05-18-2016 11:05 PM

I would like wins, losses, and ratio, and kills, deaths, and ratio on profiles. At some point, you have to forget the sensitive players' opinions and show statistics to create more competition.

Aguzo 05-19-2016 12:10 AM

A lot of people have said,

"Wins, because that means you have more experience, and have sparred against everyone."

"Wins, because it's less common to have that many."

I did a separate poll in-game, and counted 32 for wins, and 7 for ratio. I think most of the people that picked ratio, picked it, since it's a lot easier to get 8,000 wins, than 40k+.

Fulgore 05-19-2016 12:17 AM

Quote:

Posted by Aguzo (Post 705919)
A lot of people have said,

"Wins, because that means you have more experience, and have sparred against everyone."

"Wins, because it's less common to have that many."

I did a separate poll in-game, and counted 32 for wins, and 7 for ratio. I think most of the people that picked ratio, picked it, since it's a lot easier to get 8,000 wins, than 40k+.

easy =/= spend more time

GotenGraal 05-19-2016 01:15 AM

If you could obtain both legitimately then obviously I would say ratio. Assuming "legit" means no side rooming or selective sparring noobs. If you go 8,000-1,000 in the main room then you should get a much better ratio at 60k wins than 4:1.

Thallen 05-19-2016 01:58 AM

Quote:

Posted by G Fatal (Post 705865)
AND Before this group who will comment on this spar thread then decide to change pk, I pker and majority of pkers won't want kill/death ratio on profile.

The person who posted that thread and the majority of the people who agreed with the idea were PKers... It's the sparrers who were disagreeing. Do you even try anymore?

PigParty 05-19-2016 02:16 AM

Quote:

Posted by GotenGraal (Post 705937)
If you could obtain both legitimately then obviously I would say ratio. Assuming "legit" means no side rooming or selective sparring noobs. If you go 8,000-1,000 in the main room then you should get a much better ratio at 60k wins than 4:1.

Just thought of this because of this post. Why doesn't classic just make one queue area? Everyone joins in that one area, and it warps you to multiple different spar rooms when you're up. That way you can't go to a different room and try to selective spar.

Aguzo 05-19-2016 02:51 AM

Quote:

Posted by PigParty (Post 705961)
Just thought of this because of this post. Why doesn't classic just make one queue area? Everyone joins in that one area, and it warps you to multiple different spar rooms when you're up. That way you can't go to a different room and try to selective spar.

I've asked for that so many times.

Could just make a room coded like the crab chance room, where it has a player limit, and the next person to enter crab chance enters a new room.

Up to staff, idk, maybe they are busy.

What I think could get done with current staff knowledge.
Spoiler

Quote:

Posted by Aguzo (Post 700158)
If you feel like you have a better way to make quick spar rooms quicker, share below. Mine is just a theory, of what I see somewhat possible. Let me know if there is something you don't like, besides me.

How many of you feel like the quick rooms are too slow? Sometimes, I just want to get into a match as quickly as possible. I don't like to wait 5-10 minutes between spars. What do you guys think?

I think this could be a good example as to how devs can implement a quick spar, but it's just a theory.

So for crab chance, when there are a certain number of players in the building, the player limit is reached, and the next person to enter the building, enters a different room with no people.

Each arena would have a limit of 2 people, and the next person to join, enters the next room.

Wondering if this could somehow be used to make quick spars.

So, you have your room. You can see how many players are inside.
http://i.imgur.com/OqEuO0z.png


Once inside, you will be in the waiting room. Here you can get ready for your spar. You can just jump right in if you want to. You have an exit to the right.
http://i.imgur.com/VD7QPkj.png


Once you enter the arena, you will be automatically queued, and you can't leave the queue, since it will be locked. This makes people not be able to avoid matches, and selective spar.
http://i.imgur.com/eFh9aty.png

The streak room will still remain, for those who like to chat with friends and what not, while waiting for their match.


G Fatal 05-19-2016 05:09 AM

Quote:

Posted by Thallen (Post 705954)
The person who posted that thread and the majority of the people who agreed with the idea were PKers... It's the sparrers who were disagreeing. Do you even try anymore?

You mean deaths in stats, not k/d ratio slightly different having 10,000kills 10,000deaths or ratio 1-1pr whatever...

Thallen 05-19-2016 05:10 AM

same thing, dude
if your deaths are shown, your ratio is shown as long as you can do basic math

Striken 05-19-2016 05:34 AM

Doesn't really matter that much. Just a number.


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