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-   -   Weapon Revert Bug (https://www.graalians.com/forums/showthread.php?t=36146)

Chelterrar 06-22-2016 07:48 PM

Weapon Revert Bug
 
Hey all of you,
just wanted to let you know we figured out why so many weapons "reset" to their former selves and are currently working on resolving the issue :)

Howler Wulfskie 06-22-2016 07:51 PM

^^ty for heads up

Unknown? 06-22-2016 07:52 PM

Quick question, who's in charge of the guns and melee stats atm?

And also about my pm to you..

Chelterrar 06-22-2016 07:54 PM

Quote:

Posted by Unknown? (Post 716790)
Quick question, who's in charge of the guns and melee stats atm?

We are currently looking heavily for scripters who can work with us to rework and actually clean up the messy core systems. Seems like I found someone to work with weapons on us, which means that the balance system will be worked on. Thats on our top priority list

PigParty 06-22-2016 11:37 PM

Quote:

Posted by Chelterrar (Post 716791)
We are currently looking heavily for scripters who can work with us to rework and actually clean up the messy core systems. Seems like I found someone to work with weapons on us, which means that the balance system will be worked on. Thats on our top priority list

I would make weapon stats on the low priority list. They have been constantly in change for a very long time now. No one likes buying a weapon, just to have its stats change 5 times over the next year. Just like the map :D It's been changed like 6 times. I would just forget gun stats after the changes are reverted back, and do minor touch-ups with weapons that come into the conversation because they're OP or something.

Shmegg 06-22-2016 11:51 PM

Quote:

Posted by PigParty (Post 716839)
I would make weapon stats on the low priority list. They have been constantly in change for a very long time now. No one likes buying a weapon, just to have its stats change 5 times over the next year. Just like the map :D It's been changed like 6 times. I would just forget gun stats after the changes are reverted back, and do minor touch-ups with weapons that come into the conversation because they're OP or something.

I agree with you, but only after the reverts have been fixed. And make disabled weapons high priority, I paid for nothing!!

Howler Wulfskie 06-23-2016 01:58 AM

Isn't that why we had geno

Rosewald 06-23-2016 03:38 AM

Geno did a fantastic job.
Rip.

GenoIndeed 06-23-2016 03:57 AM

@smhegg, theres only one weapon thats disabled and during that one other time you ever posted about it, I explained in great detail on why its disabled and why it needs to be fixed before ever re-enabling it. After not working on here for a while and going really inactive i forgot about it, but ill contact one of the devs and work with them to get it balanced out so its fair and usable again, it just can't be enabled in its current state or its gonna be mayhem. Ill get it done asap, i understand yall paid for it and i had to disable it to keep things together til it was fixed, idk why someone changed it after its initial release state, it was fine and fair.

Skt A. Sangue 06-23-2016 05:43 PM

Idk if this is the thread to say this but I read something about new stats soooo.

If you're changing stuff follow the basic RPG rules k. For guns and stuff, the easily accesible stuff is better than rare stuff. They're machines afterall, and they aren't complicated to build. So that being said, people take notice of good stuff and mass produce it. So rare guns can still be good, but there's a reason why they aren't remade and sold as often.

For melees, it's the opposite. Things that are mass produced come off as brittle and it requires better craftsmanship to create a sharper and lighter blade. Now some manufacturers are good at this and can do them in high quality, but usually those sellers handle hilts and such, while another company works on the actual blade. Under this logic, nothing changes too much. Like poopy zc melees stay poopy as they are mass produced, but rarer ones should be better. The saber being the exclusion however as it doesn't really have a blade, and like what I said about guns above, the machine is easy to build(ofc quality would be much poorer). I do however think that in this logic the maraca shouldn't be the best melee. I love mine, but truthfully the Burrito is of lesser quantity. RN the burrito is only like a smidgen slower than the maracas.

This does hold bias as I clearly don't use guns, but it is logical. Like in theory you wouldn't want to buy a rare gun as it's not tested and no real techniques have been made for it, while you would like a personal melee as they are the most personal weapons.

Also, on the topic of changing stats... Fix the sigil. It's OP at sb where it just changes everyone's keypad binds... Like i've kind of gotten used to it but a lot of people haven't. It's kind of broken even more since it makes it hard to fight the user and they also do like 10dmg

GenoIndeed 06-24-2016 02:10 AM

Skt, I like you and all but you clearly don't know what you're talking about. I'm not even gonna get into the gun part, but the maraca and burrito were set to be exactly the same stats, and no the sigil isnt op, all auction melees have the same stats its just the effects are different, maybe if you use a gun for once against it you'll have better results

Skt A. Sangue 06-24-2016 04:29 PM

Quote:

Posted by GenoIndeed (Post 717113)
Skt, I like you and all but you clearly don't know what you're talking about. I'm not even gonna get into the gun part, but the maraca and burrito were set to be exactly the same stats, and no the sigil isnt op, all auction melees have the same stats its just the effects are different, maybe if you use a gun for once against it you'll have better results

Na. The first part was logic k. Logic is never wrong. At worst, it's faulty. I even said in the beginning of that section that this is logic and doesn't have to be followed but that's how life, and many other games, work.

And no. Taco and I did tests with auto hold maraca v burrito. No taps, it was fair. Maraca was faster. someone changed em or something. Maraca is faster. You have a maraca. Ask taco to spam battle u with only the hold. You'll see. Maraca drops much faster.

And Geno ask someone to use sigil at sb and try to melee it k. Yea they can die from guns, but only noobs use guns at sb k. Sb is for melees mk. Literally don't even try to tell me it isn't, it's small af and the base is in the middle and the respawn is really close. It's built literally towards melee rushing. When youre hit with the sigil you not only move in the opposite direction, it continues onto your next "life" after respawn sometimes and it's annoying to get back there.

If you skybase more you'd see the same results I do.

Like I said, I've already found weaknesses in it and can counter attack it, but I also spend like 4 hours at SB a day and am #meleepr0.

PS. Your sig is cute af.

GenoIndeed 06-24-2016 09:06 PM

Im aware its strong, but theres a lot of other melees (pretty much every auction one) that has the same stats, and either the same effect or an equally deadly one, i wasnt gonna make just one melee dominant. Another issue to consider is that almost all of the other auction melees arent even being used and some arent even tradable so even tho it has equal counters, it has a low chance of encountering one, like only me and a couple of other people actually use their auction melees. If the melees like the dominius blade, verecto blade, ice staff, and the others are sold a couple more times and made tradable, itd drop this whole confusion that this one melee is op.

The maraca and burrito were set to be the same, if its not goin at the same pace then that might just be a script error of some sort.

And thanks lol


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