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honest opinions about graal classic quests
As a late 2013 player, I began to notice a string of things that really striked my curiosity- For example, there are several texts in certain areas mentioning the Gnomes and their homeland (a hammer, them holding a tear of hera, etc). As a player of exploration, I want to see what those caves look like! I want an engaging string of quests and sidequests that'll take me a week or two to complete, each one with their own unique beauty and mechanics! I would want something that I can be proud of, something that I can look back and say "That was amazing!"
I know the team is working on other things, but at least acknowledge what I have said. Thanks. |
the scarf quest is dope af
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Not even AAA Zelda has quests that take weeks to complete.
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Not sure how far Classic currently is, but it just had small quests to open areas, such as the scarf one.
My memory isn't perfect, but I remembr the addition to that cave near york town and the railway remake, which added more quests and player activities. Some year (s) later, that city has been added with a firefigher house. Aaaaaaaanyway, the point is that Classic wants to release more levels and activities, which turns updates slow (quality>quantity of time) and when it is released, it won't take long to finish it. Not even water diving toke long to get all items available. The problem are we players that already did everything and want more, mainly because we started early and did nost of the things. But I do agree that it is disappointing to see story lines of possible updates and in the end, they disappear together with the NPCs dialogues. |
new guild system sounds like a big quest [emoji14]
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Well we could have daily dungeons and you get items from them one some could be multiplayer and it could work like 4 swords adventures but eh its a dumb idea
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