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-   -   honest opinions about graal classic quests (https://www.graalians.com/forums/showthread.php?t=37722)

HamStarr 12-31-2016 01:16 AM

honest opinions about graal classic quests
 
As a late 2013 player, I began to notice a string of things that really striked my curiosity- For example, there are several texts in certain areas mentioning the Gnomes and their homeland (a hammer, them holding a tear of hera, etc). As a player of exploration, I want to see what those caves look like! I want an engaging string of quests and sidequests that'll take me a week or two to complete, each one with their own unique beauty and mechanics! I would want something that I can be proud of, something that I can look back and say "That was amazing!"

I know the team is working on other things, but at least acknowledge what I have said. Thanks.

L2N 12-31-2016 01:24 AM

the scarf quest is dope af

HamStarr 12-31-2016 01:31 AM

Quote:

Posted by L2N (Post 752544)
the scarf quest is dope af

That was a fetch quest, not a 'do a thing to cause the fate of this to happen' quest like I originally said.

Dusty 12-31-2016 01:34 AM

Not even AAA Zelda has quests that take weeks to complete.

HamStarr 12-31-2016 01:37 AM

Quote:

Posted by Dusty (Post 752547)
Not even AAA Zelda has quests that take weeks to complete.

I mean, I SEE where you're coming from, but I still want at least hours of my time spent on doing quests that had thought put into them.

L2N 12-31-2016 01:45 AM

Quote:

Posted by HamStarr (Post 752545)
That was a fetch quest, not a 'do a thing to cause the fate of this to happen' quest like I originally said.

well it opened the mask shop and gave you flippers?

HamStarr 12-31-2016 01:52 AM

Quote:

Posted by L2N (Post 752551)
well it opened the mask shop and gave you flippers?

The Flippers ARE a useful item, yes. And the Mask Shop permanently opens after that, so I GUESS it changes the game, but not majorly.

Hugop 12-31-2016 02:02 AM

Not sure how far Classic currently is, but it just had small quests to open areas, such as the scarf one.

My memory isn't perfect, but I remembr the addition to that cave near york town and the railway remake, which added more quests and player activities. Some year (s) later, that city has been added with a firefigher house.

Aaaaaaaanyway, the point is that Classic wants to release more levels and activities, which turns updates slow (quality>quantity of time) and when it is released, it won't take long to finish it. Not even water diving toke long to get all items available. The problem are we players that already did everything and want more, mainly because we started early and did nost of the things.

But I do agree that it is disappointing to see story lines of possible updates and in the end, they disappear together with the NPCs dialogues.

L2N 12-31-2016 02:04 AM

new guild system sounds like a big quest [emoji14]

HamStarr 12-31-2016 02:18 AM

Quote:

Posted by Hugop (Post 752557)
Not sure how far Classic currently is, but it just had small quests to open areas, such as the scarf one.

My memory isn't perfect, but I remembr the addition to that cave near york town and the railway remake, which added more quests and player activities. Some year (s) later, that city has been added with a firefigher house.

Aaaaaaaanyway, the point is that Classic wants to release more levels and activities, which turns updates slow (quality>quantity of time) and when it is released, it won't take long to finish it. Not even water diving toke long to get all items available. The problem are we players that already did everything and want more, mainly because we started early and did nost of the things.

But I do agree that it is disappointing to see story lines of possible updates and in the end, they disappear together with the NPCs dialogues.

I totally agree with that. An example to back it up further is the desert next to Destiny. So many NPCs talk about it, like how the winds are too strong and if only there was something to weigh you down, but it's never really developed any further as it is, as it's only left there to sit and go to waste like leftover Chinese takeout.

Rosewald 12-31-2016 02:58 AM

Quote:

Posted by HamStarr (Post 752564)
I totally agree with that. An example to back it up further is the desert next to Destiny. So many NPCs talk about it, like how the winds are too strong and if only there was something to weigh you down, but it's never really developed any further as it is, as it's only left there to sit and go to waste like leftover Chinese takeout.

That analogy though

Alexmo 12-31-2016 05:06 AM

Well we could have daily dungeons and you get items from them one some could be multiplayer and it could work like 4 swords adventures but eh its a dumb idea

4-Lom 12-31-2016 06:50 AM

Quote:

Posted by HamStarr (Post 752549)
I mean, I SEE where you're coming from, but I still want at least hours of my time spent on doing quests that had thought put into them.

That stuff all happened. Ages ago. This server is about the peace and quiet that everyone gets to enjoy after the world was saved.

HamStarr 12-31-2016 05:27 PM

Quote:

Posted by 4-Lom (Post 752627)
That stuff all happened. Ages ago. This server is about the peace and quiet that everyone gets to enjoy after the world was saved.

And then there's Destiny. Burnt houses, anyone?

CM 12-31-2016 05:51 PM

Quote:

Posted by HamStarr (Post 752742)
And then there's Destiny. Burnt houses, anyone?

There was a war that ended. The entire environment of Classic is that after a series of conflicts and wars that happened, there is finally a sense of peace in the world. Destiny is in the process of being "rebuilt" (hence the firefighters that put out the fires and fight the lizardons).


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