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Guild Member Count and Allies
Confirming that with the new guild system we are going to allow guilds to have a maximum of 50 members. The current alliance system is going to be rebuilt as a result, but not in a way that people are expecting:
All guilds will continue to have a 25 member limit by default and leaders will be given a choice as to whether they would like to expand to 50 members. For guilds that don't increase the member limit we will allow you to ally with ONE other guild. This alliance will be represented in your guild profile, and any points that a guild generates will be split with between the two guilds. If you decide that you would prefer to downsize from 50 members to participate in the alliance system you will need to reduce your members down to 25. Through offering a more flexibile system we hope to allow smaller guilds to maintain their own identity and partner up when beneficial to compete with the larger guilds. It should also allow non-competitive alliances to maintain some sense of normality in the new system. Thoughts? |
Sounds good to me
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This is neat and all, but I have one question.
HOW THE **** DID YOU FADE THE TEXT LIKE THAT?? |
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mmMm thats some good adamin
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So guilds that chose to uo their roster to 50 will not be able to participate in the alliance system in terms of point sharing ? Then will bigger guilds not have the option to have allies completely? If so that could be disadvantageous for big guilds as maintaining a 50 player guild active and organised will be much more difficult than two seperate guilds teaming up as organising those will be easier giving them the upper hand?
Just a though obviously no one knows how it will play out until it's implemented but guilds might chose just having two leaders and two tags instead of a big guild anyways ? |
The idea is really beneficial for family guilds both non-competitive and competitive wise.
For pre-existing family guilds who want to get competitive in NGS they can still retain the status of being a small family and just ally with another guild intent on doing the same which allows them to compete with their 'family' (original members) without needing to recruit more. Some guilds may just want to make use of it to use two unique guild names instead of one which leaves room for some cool ideas. Not sure how the reward system works, but if it isn't linear like the 1000>5000>10000 system and offers more choice and freedom to choose the reward you get and when (if you have the points, I just mean being able to select the reward instead of unlocking them in a linear way) then this could also be beneficial to guilds whose members have a different outlook on the rewards and what they want since each guild would be buying the rewards individually allowing both groups to focus on different rewards while all working together. Just a big IF since I have no clue how this works but if it does work in a way like this then it would benefit people making use of the ally system. Quote:
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If a guild just felt like using two tags I don't see the issue - the points earned are the same and it plays to no advantage. |
Sounds like a flexible way to keep everyone's needs satisfied, nicely done
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All good ideas I kinda like it, But same time overall this would be somewhat funky in a way..
For one, This would make it hard for current guilds as of now that have a lot of branching allies (For instance Military and Role-play guilds) to keep in contact with each other if they have allies and members that reach over 50 members. My thought is perhaps make Guilds more customizable for players. In a sense Role-play guilds may keep the same kinda old guild style but cannot participate in towering,Or activities of that short in competition. While military guilds also have a role-play style guild. And spar guilds perhaps have this newer function but shows spar score stats per each player scrolling down (Like this player is 4th place in season and things like that and perhaps how many spars per season or whatever fancy thing). I honestly like the new Guild idea, I'd enjoy a 50 member guild. But I do think we can all agree with how the ally system is currently it will likely hurt current guilds that don't even take part in any competition and just socially talk to each other. But I do love the new guild idea, I think it will definitely make guilds that do competition much more fun. Imagine towering with 50 people. Would be fun |
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Don't get me wrong this is a lot better than what's in place now and I've got no complaints but I feel as bigger guilds will be harder to deal with. Although bigger guilds will technically gain points twice as fast as they won't be splitting their points with another guild. If the guilds not organised due to its large player number they may acc fall behind to two tag guilds that may have the upper hand in organisation and strategy. Does this make sense ? I'll use old tower strategy as an example, before when I used to actively tower , when taking multiple towers at the same time we used to have a full tag and people on subs. People on subs could be organised to focus defending the first room stairs at shards tower as they spawned right outside of it whilst main tag was responsible for defending the flag and the second pathway / end of the stardom hallway? People were organised based on they tags and used it strategically to organise a better more efficient defensive barrier, with a single big 50 person guild this may be a lot harder to organise than 2 separate tags where each tag could prioritise on different things quicker and more efficiently |
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It's almost like the military community is completely oblivious and not even considered or thought of in this feature. |
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This doesn't mean that you have to allow with another guild you could just use a two tag system with the same people ? |
We do intend to refund everyone who purchased the allies feature when the major changes are made to it.
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