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-   -   Level 2 Lantern Buffed? (https://www.graalians.com/forums/showthread.php?t=40478)

Vladamir Blackthorne 05-21-2018 08:04 AM

Level 2 Lantern Buffed?
 
Since when did the upgraded lantern start doing a full heart of damage? I noticed some guy bking with it mowing down hordes of baddies, tried what he was doing and... yeah... I noticed. 1 full heart of damage. Though it is much slower and harder to hit with than a sword.

Raeven 05-21-2018 10:59 AM

it's been like that for quite awhile im not sure when but yes it does 1 heart damage vs baddies

4-Lom 05-21-2018 12:23 PM

Since forever. Also, it used to do the same against players.

Rusix 05-21-2018 02:25 PM

I think it has been this way for a while, I don't think it does 1.0 to players,(Could be wrong haven't been on to check in a while) but if it did it would actually kinda make sense really why it would do more damage. It is a slow, easily dodged and exhausted resource that you can't spam. It would actually give Lanterns an actual use in PK.

4-Lom 05-21-2018 07:10 PM

Folks had complained that it was too strong. Probably the same folks who stand at a distance when the big blob spawns with their bows and run to kill themselves on the fire pots in destiny when they have 0.5 hp.

Meteor 05-21-2018 09:02 PM

Having it do 1.0 damage to players would actually be pretty bad in towers, so it makes sense if it used to and they nerfed it. It's not hard to hit people with it in tight spaces, especially since the hitbox lingers for longer than most people are used to.

Rusix 05-21-2018 11:18 PM

Quote:

Posted by Meteor (Post 812338)
Having it do 1.0 damage to players would actually be pretty bad in towers, so it makes sense if it used to and they nerfed it. It's not hard to hit people with it in tight spaces, especially since the hitbox lingers for longer than most people are used to.

What you're forgetting tho is that the lantern exhaust itself quickly when used. I think it's like 4-5 times you can use the lantern before it is depleted and needs to recharge. Which means you'd have to land every single hit. Which is extremely unlikely to happen. Even in a small space like Deadwood or MoD unless there is an absolute raid of people and everyone is in your way, You can still dodge it pretty easily. It's not really much more difficult than dodging a sword, Except it's easier even because it's a good bit slower.

Meteor 05-22-2018 12:20 AM

Quote:

Posted by Rusix (Post 812346)
What you're forgetting tho is that the lantern exhaust itself quickly when used. I think it's like 4-5 times you can use the lantern before it is depleted and needs to recharge. Which means you'd have to land every single hit. Which is extremely unlikely to happen. Even in a small space like Deadwood or MoD unless there is an absolute raid of people and everyone is in your way, You can still dodge it pretty easily. It's not really much more difficult than dodging a sword, Except it's easier even because it's a good bit slower.

The thing is, you can still use your sword while the lantern is equipped. So basically, you just pk like usual and when you have the chance to hit someone with the lantern, you do it. So you wouldn't have to land every hit with the lantern, you'd only have to land one or two and finish them off with your sword. Also I think you're really exaggerating the difficulty of hitting people with the lantern. If you're decent at the game, it's almost as easy as hitting them with your sword, maybe even easier since players aren't used to the prolonged hit box and will often run straight into the fireball. 1.0 damage lanterns would be especially OP in towers with lots of defenders standing around afk, which is really common. They wouldn't be hard to hit at all, and a pker could melt away their hp really quickly dealing double damage.

Vladamir Blackthorne 05-22-2018 12:29 AM

It seems you can detonate bombs with the lantern without any self damage too

Raeven 05-22-2018 01:24 AM

Quote:

Posted by Vladamir Blackthorne (Post 812352)
It seems you can detonate bombs with the lantern without any self damage too

yes on non pk zones but on pk zones its the rampant way of commiting suicide especially those noobs who run at ponds

Rusix 05-22-2018 01:57 AM

Quote:

Posted by Meteor (Post 812351)
The thing is, you can still use your sword while the lantern is equipped. So basically, you just pk like usual and when you have the chance to hit someone with the lantern, you do it. So you wouldn't have to land every hit with the lantern, you'd only have to land one or two and finish them off with your sword. Also I think you're really exaggerating the difficulty of hitting people with the lantern. If you're decent at the game, it's almost as easy as hitting them with your sword, maybe even easier since players aren't used to the prolonged hit box and will often run straight into the fireball. 1.0 damage lanterns would be especially OP in towers with lots of defenders standing around afk, which is really common. They wouldn't be hard to hit at all, and a pker could melt away their hp really quickly dealing double damage.

Which could be modified so you couldn't use the lantern and asked at same time, Which could even it out a bit. And also not really. I don't see how I'm exaggerating at all. Considering that you stand still a good bit longer than swinging a sword and how slow it is. I don't see how difficult it is to dodge. I dodge lanterns all the time when I tower, They're just too slow to hit. Unless you're lagging terribly or something and can't see the guy with a lantern running at you then yea I'll give you that. But any normal situation i don't see why you couldn't easily dodge them until they run out and need to recharge it. Unless everyone is in your way or something. Otherwise you should be able to hit their sides with a sword when they try to hit you and stand frozen for a second or arrow them when they try to hit you. I've personally had a lot of experience fighting people with lanterns in the past. They honestly are not hard to dodge at all even in towers

Now I'd understand if i was not paying attention or afk like you said, But i mean they're just easily avoidable to anyone paying attention to the guy with a lantern. I also don't see at all how the prolonged hitbox is a problem either, I mean it last for like a second, And more importantly if you're in a fight with them, You shouldn't be running right in front of them in the first place if you're trying to kill them.you're not gonna be going very far anywhere if that's what you're planning on doing.

Meteor 05-22-2018 02:16 AM

Quote:

Posted by Rusix (Post 812356)
Which could be modified so you couldn't use the lantern and asked at same time, Which could even it out a bit. And also not really. I don't see how I'm exaggerating at all. Considering that you stand still a good bit longer than swinging a sword and how slow it is. I don't see how difficult it is to dodge. I dodge lanterns all the time when I tower, They're just too slow to hit. Unless you're lagging terribly or something and can't see the guy with a lantern running at you then yea I'll give you that. But any normal situation i don't see why you couldn't easily dodge them until they run out and need to recharge it. Unless everyone is in your way or something. Otherwise you should be able to hit their sides with a sword when they try to hit you and stand frozen for a second or arrow them when they try to hit you. I've personally had a lot of experience fighting people with lanterns in the past. They honestly are not hard to dodge at all even in towers

Yeah it's relatively easy to dodge lanterns, but it's also relatively easy to dodge swords. Lanterns are pretty comparable to swords, the longer use gani is just made up for by the longer lasting hitbox. So having an item which behaves pretty similarly to the sword but deals double damage would be pretty imbalanced in my opinion, so I'm glad that it only deals 0.5 against players.

Rusix 05-22-2018 04:46 AM

Quote:

Posted by Meteor (Post 812357)
Yeah it's relatively easy to dodge lanterns, but it's also relatively easy to dodge swords. Lanterns are pretty comparable to swords, the longer use gani is just made up for by the longer lasting hitbox. So having an item which behaves pretty similarly to the sword but deals double damage would be pretty imbalanced in my opinion, so I'm glad that it only deals 0.5 against players.

While yes it is like swords, it is again an exhausting resource. How often are you gonna always hit your target with a sword? You probably don't hit as often as you think you do. While the hitbox does last longer . It's infront of you. So unless the person is a complete noob and runs infront of you, They're easy to dodge and avoid.

Truthfully, I feel the lantern does need something to make it more unique as a weapon. Doesn't have to be a damage upgrade, But something where it is more unique and more desired of a weapon. Since honestly the lantern has more disadvantages than advantage especially in PK. Which is why the only real advantage to lantern is using them to kill yourself with a bomb. The lingering hitbox only last like a second. And considering you already swung the lantern once and most likely would miss if you're counting on the lingering effect to damage them, unless they are blind to walk into it or are extremely inexperienced. It don't really do much.and you'll likely not hit at all

Meteor 05-22-2018 05:50 AM

Quote:

Posted by Rusix (Post 812361)
While yes it is like swords, it is again an exhausting resource. How often are you gonna always hit your target with a sword? You probably don't hit as often as you think you do. While the hitbox does last longer . It's infront of you. So unless the person is a complete noob and runs infront of you, They're easy to dodge and avoid.

Truthfully, I feel the lantern does need something to make it more unique as a weapon. Doesn't have to be a damage upgrade, But something where it is more unique and more desired of a weapon. Since honestly the lantern has more disadvantages than advantage especially in PK. Which is why the only real advantage to lantern is using them to kill yourself with a bomb. The lingering hitbox only last like a second. And considering you already swung the lantern once and most likely would miss if you're counting on the lingering effect to damage them, unless they are blind to walk into it or are extremely inexperienced. It don't really do much.and you'll likely not hit at all

It's pretty easy to hit people with your sword in a packed flag room. You have 5 uses with the lantern, which is only restrictive if you're spamming it. Well-timed uses between sword swings shouldn't exhaust it. Also, running in front of someone in a tower doesn't make you a noob. Picture a flag room with 10+ players. It's literally impossible to not be running in front of SOMEONE from time to time, especially if the defenders are being aggressive. The lantern would also have strategic uses, such as using it around the corners of the flag and at choke points in the tower. It is sometimes impossible to avoid these types of damage, especially if you're being chased, so a 1.0 hit would be pretty harsh.

This is an extreme view, but I actually wish bombs, arrows and lanterns were all disabled in towers. None of them are as good or will ever be as good as the sword, and they're mostly used in toxic ways (eg. suiciding, killing guild members, spamming). They basically just mess with the dynamics of the tower. Everyone accepts that they don't belong in spar, and I think towers should be the same way. Think of mounts too, it used to be normal that they were allowed in towers, but now we see how weird that was.

4-Lom 05-22-2018 06:44 PM

Dude. Go try and take a tower by yourself with a lantern and bombs and see how long it holds.


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