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PK Incentive
I think it'd be pretty cool if when a player is killed, they drop 1-10 gralats coming out of their profile, only able to be picked up by the player who killed them. This would probably not be included inside towers due to high PK traffic, but it'd be cool to see this be implemented, it would increase PKing as well as give players an alternate, but not huge, form of making money. Another idea on this is make a certain "Wager Spar Room", where you pay a certain amount to spar and the winner gets all of the gralats. The combat in this game hasn't changed much aside from the fact that the tournament spar room is now eligible for getting streaks, so this would be a great addition in my opinion.
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Mate certain rooms which do this, but it wouldn't be good with new players.
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Maybe only reward gralats for "kill-streaks" consecutive kills without dying.
5 kills- random value green 10 kills- random value blue 15 kills- random value red 20 kills- NUKE (ENTIRE ROOM BLOWS UP-AUTO KILLLLLL) Use the war rooms in the spar arena for this, or in the "pk zones" like the little building around Graal city south entrance, or the one in SNC etc. just an idea throwin that out there |
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They did it with baddies so why not.
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I want the old Banking system back.
You have 50 gralats on you. You get PKed? You drop like 1-10 gralats. Now you only have 40 gralats! People would haul tail to the banks in order to not get killed. Best time ever PKing. |
I think you should put the bank back in action,Az.
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