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-   -   Poll: Trade System (https://www.graalians.com/forums/showthread.php?t=5833)

Emera 04-24-2012 07:55 PM

Poll: Trade System
 
I've been working on a trade system, and I've come up with many wacky ideas about how how I'm going to do things. I'm trying to keep everything as interactive as possible. That means keeping away from tacky GUI's and sticking to dropping items, placing items on trade tables and all that jazz. What do you guys think? Should I create separate levels for just 2 players to trade in, or a large level with 10 players to trade in? The larger levels will still only cater for 2 players to trade with each other, but other players are sealed off in different areas of the level too, so you can see what's going on.

Skill 04-24-2012 07:59 PM

the problem is if people hack they can glitch into other zones and steal items(assuming it actually places an item.)

On the other hand if its groups then scammers will have witnesses, and also may prevent scams. "dude don't do it the super fart is worth way more than 500 shells"

Emera 04-24-2012 08:00 PM

Quote:

Posted by Skill (Post 101695)
the problem is if people hack they can glitch into other zones and steal items(assuming it actually places an item.)

On the other hand if its groups then scammers will have witnesses, and also may prevent scams. "dude don't do it the super fart is worth way more than 500 shells"

Don't worry about hacking, scamming or anything like that. We can take care of it by putting checks and security in place. Also, if the zones are public then players can't talk in the trade zones, and they have a maximum of 5 minutes in the trade level. If they pass their time then their items are returned to them (if they haven't already traded) and they're warped back to the unstick point.

Elusive 04-24-2012 08:24 PM

Even the concept causes complication and it leads to the thought that you would need some means of an interface, however tacky it may be. One frame of mind thinks that if you drop an item and so does your friend and then accepts the trade the two items could swap places. Therefore no GUIs would be needed, but there would have to be a fair amount of scripting written to make sure that this feature efficiently works. Any lost 'jazz' about the much sought after capability could be made up by a modern and initiative level. This could contain a variety of objects from bright new lights to warp pads. Hasten to add that this idea is probably flawed in more ways than one.

There must be a way to overcome the issue over trading and hopefully there will be a bright spark on this forum which will suggest a simple resolution. Best of luck Emera and keep us posted with any progress on this lusted after capability <3

Emera 04-24-2012 08:28 PM

Quote:

Posted by Elusive (Post 101718)
Even the concept causes complication and it leads to the thought that you would need some means of an interface, however tacky it may be. One frame of mind thinks that if you drop an item and so does your friend and then accepts the trade the two items could swap places. Therefore no GUIs would be needed, but there would have to be a fair amount of scripting written to make sure that this feature efficiently works. Any lost 'jazz' about the much sought after capability could be made up by a modern and initiative level. This could contain a variety of objects from bright new lights to warp pads. Hasten to add that this idea is probably flawed in more ways than one.

There must be a way to overcome the issue over trading and hopefully there will be a bright spark on this forum which will suggest a simple resolution. Best of luck Emera and keep us posted with any progress on this lusted after capability <3

I've actually come up with one. You can read about it on our Facebook page. You're right about the fair amount of coding it takes to make something like this look decent and also keep things secure while doing so. I've been staring at the code window for over 2 days and I'm still not entirely sure about it.

Elusive 04-24-2012 08:31 PM

Didn't see that there :)


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