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-   -   We need many new forts (https://www.graalians.com/forums/showthread.php?t=6456)

Skill 05-15-2012 10:06 PM

We need many new forts
 
I always enjoyed the FB server because it wasn't nearly as difficult as the iPhone server to get and defend a fort. on iPhone you always have at least 8-10 people defending any fort at any time. on Facebook its usually 2-5, a much more ideal amount. With both servers merging it will be next to impossible to get a fort anywhere.

I'd like to see more forts spread all over. Maybe one in north Graal city, maybe the zorbi fort, maybe in Onnet forest. back in the day forts were actually possible to take without bribing your members with itunes cards or spamming burgers with gralats packs bought using your parents credit cards. Now only the huge guilds like Characters japan, COM, NAL, and CE can stand a chance.

tl;dr: I miss the days where we could just log on with a few friends and take over a fort :( make more

Kiwi 05-15-2012 10:27 PM

I agree with this. Six isn't enough. And while they're at it they can bring in more areas like Graal City and spread the players out.

Rufus 05-15-2012 10:33 PM

Quote:

Posted by Kiwi. (Post 116777)
I agree with this. Six isn't enough. And while they're at it they can bring in more areas like Graal City and spread the players out.

Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

Madhog 05-15-2012 10:33 PM

Yes but then Cxe, NaL and whoever else will just take these new towers. There should be certian towers that can only be taken if you have under a certian amount of hours/ a limit to the amount of towers you can take.

Higbey 05-15-2012 10:35 PM

i had idea for a fixing system for bases and forts,

make one beginner only fort or maybe make one of the existing forts also beginner level, that only guilds with under 500 hours can enter,

make the rest normal, no guild with over 1000 hours can enter,but beginner guilds can enter.

make one pro fort for guilds with over 1000 hours only.

this way with the edition of only two forts, the entire system is fixed so the new guilds can have a chance, and the higher up powerful guilds need to fight each other so its more of a challenge, maybe make the tower more epic and challenging, sorta like a uber tower where all the guilds with over 1000 hours can fight.

as for the majority of the towers can be for lower guilds, if a guild trys to monoplolize or owns, the guild will eventually reach 1000 hours quickly, and will need to compete with "pro" guilds its level.

yea i know, all the pros will bellyache about only getting one tower, but think of it this way, this way it will prove that you are a pro, youll be competing with people your level, it will be more fair for everyone, and it will make fort taking much better.

plus it would be easy to do, only requiring 2 new forts, or maybe the beginning one could be a existing one. it would make the whole system much better and more to level, better for everyone, not just one group.

Rexx 05-15-2012 10:37 PM

"pro guilds" aka mass noob recruiters and kickers

Nyx 05-15-2012 10:39 PM

Quote:

Posted by Higbey (Post 116783)
i had idea for a fixing system for bases and forts,

make one beginner only fort or maybe make one of the existing forts also beginner level, that only guilds with under 500 hours can enter,

make the rest normal, no guild with over 1000 hours can enter,but beginner guilds can enter.

make one pro fort for guilds with over 1000 hours only.

this way with the edition of only two forts, the entire system is fixed so the new guilds can have a chance, and the higher up powerful guilds need to fight each other so its more of a challenge, maybe make the tower more epic and challenging, sorta like a uber tower where all the guilds with over 1000 hours can fight.

as for the majority of the towers can be for lower guilds, if a guild trys to monoplolize or owns, the guild will eventually reach 1000 hours quickly, and will need to compete with "pro" guilds its level.

yea i know, all the pros will bellyache about only getting one tower, but think of it this way, this way it will prove that you are a pro, youll be competing with people your level, it will be more fair for everyone, and it will make fort taking much better.

plus it would be easy to do, only requiring 2 new forts, or maybe the beginning one could be a existing one. it would make the whole system much better and more to level, better for everyone, not just one group.

Good idea so ppl will have chance to take forst :)

Kiwi 05-15-2012 10:40 PM

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

True. Which is why you need a pull. This new place needs to be marketed, and given heaps of new content that keeps giving.
And, I'm sorry, but I don't see how PK could help. This isn't Era, where the idlers would (hopefully they wouldn't think ahead and have a revive) disappear to the hospital. The bodies would just lie there.

And when PK was enabled, all it was was a giant PK fest.

... Unless you mean getting rid of them in the long run, with them being deterred away...?

Higbey 05-15-2012 10:40 PM

Quote:

Posted by Rexx (Post 116786)
"pro guilds" aka mass noob recruiters and kickers

at least they will have to deal with people that also use dirty tricks, if all "pro" guilds do it, then it wont be a advantage if they all are forced to compete with eachother.

Nyx 05-15-2012 10:40 PM

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

I always dreamed Graal city was a PK zone to kill burger refuge people

Higbey 05-15-2012 10:43 PM

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

then we will just have dead bodys everywhere or paused players, and it will just be chaos and cause even more lag, a idling system that teleported people idling to far away places automatically would just solve it.

Nyx 05-15-2012 10:50 PM

Quote:

Posted by Higbey (Post 116794)
then we will just have dead bodys everywhere or paused players, and it will just be chaos and cause even more lag, a idling system that teleported people idling to far away places automatically would just solve it.

Just make battle arena(in front only) a safe zone like PC graal, people will spar moore too

iHot 05-15-2012 11:16 PM

Quote:

Posted by Nyx (Post 116792)
I always dreamed Graal city was a PK zone to kill burger refuge people

For maybe 2 months when the game began in Dec.2009 Graal City WAS a PK zone :D!

Skill 05-15-2012 11:49 PM

Quote:

Posted by Kiwi. (Post 116777)
I agree with this. Six isn't enough. And while they're at it they can bring in more areas like Graal City and spread the players out.

there is 7 now, but still not enough.

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

it just did

I'd rather convert time to score and have high level forts that are worth more that top guilds will go for. Then have low scoring smaller towers than new guilds can start out on.

iHawk 05-16-2012 12:11 AM

How about add zorbi castle as a fort?;0


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