Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   General Graal Discussion (https://www.graalians.com/forums/forumdisplay.php?f=2)
-   -   Graal Previewer (https://www.graalians.com/forums/showthread.php?t=6959)

Downsider 05-29-2012 09:00 PM

Graal Previewer
 
2 Attachment(s)
Features:
-Multi + Singledirection ganis
-Drag + drop a head/body/sword/shield/gani onto the frame and it'll update.
-Hit save in your image editing program and it'll automatically update in the animation viewer.
-Shields are properly scaled + placed on the character. (Be careful which ganis you use, the iPhone versions place the shield in the character's left hand when facing down, which can affect the results, as the PC version normally places the shield in the right hand when facing down. The program starts with the iPhone idle animation by default.)
-Hats.

http://i.imgur.com/aefgO.gif

This program is mostly to facilitate artists making heads + bodies that want to be able to preview their results in realtime without the hassle of starting up the editor or something stupid like that

It's attached.

EDIT: Attached source.

Kiko 05-29-2012 09:01 PM

this would be so usefull, but if u want the avatar on the side to be walking, while previewing, u have to do that to all the different angles :)

BboyEatsbacon 05-29-2012 09:02 PM

Quote:

Posted by Downsider (Post 128508)
It's attached.

Lies.

Kiko 05-29-2012 09:03 PM

Quote:

Posted by BboyEatsbacon (Post 128512)
Lies.

oh ya, i didnt read the 'its attached' part

Downsider 05-29-2012 09:05 PM

oops. I didn't attach it. Hold on, I'll add support for multi-directional viewing as Kiko suggested real quick and then reupload it.

EDIT:

http://i.imgur.com/OBpKV.gif

Added and fixed link.

Dylan 05-29-2012 10:57 PM

Nice work.

Downsider 05-30-2012 12:42 AM

Quote:

Posted by Bam (Post 128622)
Nice work.

Thanks, mate. Added the source code to the OP.

MrSimons 05-30-2012 12:47 AM

Will it run on a Mac?

Downsider 05-30-2012 12:52 AM

Quote:

Posted by Mr.$imons (Post 128792)
Will it run on a Mac?

Unfortunately not. I might be able to make a platform-agnostic version using Mono, but right now it uses p/invoke functions from SFML.NET to render everything. I think I can move it over to Mono-compliant stuff fairly easily, though, so I'll try and do that when I get a chance.

tl;dr, not in it's current state, but I can probably modify it to run on Mono for a Mac with minimal effort.

Skyzer 05-30-2012 01:45 AM

You shouldn't use Macs, anyways.

xXziroXx 05-30-2012 02:58 AM

Would you be able to add support for custom sprites? Maybe a predefined list of custom sprites (GK, G2K1, etc.). I'd love it for use with my own sprites that have been brought into daylight once again.

Downsider 05-30-2012 03:03 AM

Quote:

Posted by xXziroXx (Post 128914)
Would you be able to add support for custom sprites? Maybe a predefined list of custom sprites (GK, G2K1, etc.). I'd love it for use with my own sprites that have been brought into daylight once again.

You can use any gani you'd like. You just have to drop the images into the images folder and it'll load them up. Do you mean stuff like setting attributes of the gani or updating non-head/body/whatever images in realtime in a similar manner?

Ace 05-30-2012 03:04 AM

sweet

xXziroXx 05-30-2012 03:20 AM

Quote:

Posted by Downsider (Post 128918)
You can use any gani you'd like. You just have to drop the images into the images folder and it'll load them up. Do you mean stuff like setting attributes of the gani or updating non-head/body/whatever images in realtime in a similar manner?

Ideally support for setting attributes. Our character ganis uses attributes 1-10 to account for head, torso, arms, legs, hair, hat, belt, boots, cloak and pauldrons. If somehow your program could account for that, it'd be quite amazing, but I guess it steps more into the turf of a gani editor.

MrSimons 05-30-2012 03:34 AM

Quote:

Posted by Skyzer (Post 128877)
You shouldn't use Macs, anyways.

They look pretty.


All times are GMT. The time now is 05:55 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.