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-   -   Blender: 3D Modeling and Animation (https://www.graalians.com/forums/showthread.php?t=7638)

David K? 06-19-2012 04:21 AM

Blender: 3D Modeling and Animation
 
13 Attachment(s)
Hey Everyone,

In the next two weeks I am putting together many pieces of my artwork, finding jobs that I may apply for, as well as relearning the new Blender 2.63 interface, and creating a "Grim Reaper". (This means the offer and project ends in two weeks.)

I was wondering if anyone else would like to learn Blender, watch tutorials alongside myself, and try to learn something you might be able to use in the future.

Please, only post:
  • Questions about Blender (Troubles)
  • Images of what you have done so far
  • Tutorials you have found fairly interesting
I forgot the creative corner was in the Off Topic section, and this does not seem to go against the rules. So lets start.

Blender Website:http://www.blender.org/

Click Here to Download

Links to the tutorials:
1. Tutorial to Download
2. Interface and Navigation
3. Intro to Modeling
4. Intro to Materials
5. Intro to Animation
6. Intro to Rendering
7. Intro to Lighting

Other CG Examples

My Examples:

Please note: I know the scene is too dark, and my partner never went through with his part of the scene.

My Blender Preferences:
Spoiler
Before touching anything:

File>User Preferences or Cmd or Ctrl + Comma
Interface Tab >
Rotate Around Selection

Input Tab >
Emulate 3 Button Mouse
Continous Grab
Emulate Numpad (MacBook Pro has no Keypad)

Input Tab > 3D View > 3D View (Global) >
Rotate view > Shift Middle Mouse
Move view > Ctrl Middle Mouse

Save As Default (You can always load factory default back)

I say to do this before anything, on factory default, because it will always load exactly what you have done. If you add a sphere instead of a cube, it will always be a sphere when you create a new document.
Notes:
Spoiler
If no one is interested in learning (and there is a learning curve, but I will try to help), then I will delete the thread.
If it would also be of interest, I could also share my screen and show what I am doing.

Keep in mind, this is something that I've taken a college course on, and I've learned you really don't need to...
But I will assume, like in class, some will try and many might give up.
I won't say this will be easy, but very useful in the future.


If you do not have a mouse, it will be extremely difficult.
Tracpads do not work well with blender.

Hotkeys Information:
Spoiler

http://wiki.blender.org/index.php/Do...ce/Hotkeys/Map

The ones I know and use often are:
A: Select or Deselect all

G: Grab / Move Object (Object Mode) or Mesh (Edit Mode)
(You'll want to mainly do it in object so you don't move it from its core)
S: Scale/Size
R: Rotate
Shift+D: Duplicate

After one of these are selected you can press X, Y, or Z to rotate, size, slide, or slide duplicate on those axis.
Or, Shift+X, Y, or Z to do all excluding the one you've selected. Shift + Z on Scale will scale it in the X and Y.


Tab: Switches to Edit and Object mode (Assuming another was not selected)

Selection:
B: Box Selection (Hold Alt or Middle Click while selecting to delselect)
C: Circle Selection (Hold Alt or Middle Click while selecting to deselect)
(Edit Mode)
X: Delete vertices, faces, edges, or loops.
E: Extrude faces, edges, or vertices.
Ctrl+R: Insert an Edge Loop Cut in the object.

Things I've forgotten but still useful:
Shift+A: Add

I: Insert Keyframe for animation

The Doctor 06-19-2012 04:54 AM

Do you know where I can get the minecraft blended plugin? I've been searching for it everywhere. It's the plugin where you can make scenes of your character doing real life stuff.

David K? 06-19-2012 04:58 AM

Quote:

Posted by Shawn (Post 143828)
Do you know where I can get the minecraft blended plugin? I've been searching for it everywhere. It's the plugin where you can make scenes of your character doing real life stuff.

Possibly:
http://www.directcg.info/minecraft-to-blender.html
http://www.moddb.com/games/minecraft...ft-blender-rig
http://www.blendernation.com/2011/11...r-for-blender/

You should search Google for: Minecraft Blender Plugin
Try to use the least amount as words as possible describing what you are looking for.
Hope that helps.

Be advised, I believe you should try to learn the basics first before getting into that stuff.
See if they work at all of course, then the basics.

Jumping right in can both be fun and messy, but also frustrating.

The Doctor 06-19-2012 05:04 AM

Quote:

Posted by David K? (Post 143830)
Possibly:
http://www.directcg.info/minecraft-to-blender.html
http://www.moddb.com/games/minecraft...ft-blender-rig
http://www.blendernation.com/2011/11...r-for-blender/

You should search Google for: Minecraft Blender Plugin
Try to use the least amount as words as possible describing what you are looking for.
Hope that helps.

However, be advised, I believe you should try to learn the basics first before getting into that stuff.
See if they work at all of course, then the basics.

Jumping right in can both be fun and messy, but also frustrating.

The second link down is what I needed. Thanks! Also, I might spend more time on blender. Keep this tutorial up and I'll try out some stuff on blender tomorrow.

David K? 06-19-2012 05:13 AM

Quote:

Posted by Shawn (Post 143833)
The second link down is what I needed. Thanks! Also, I might spend more time on blender. Keep this tutorial up and I'll try out some stuff on blender tomorrow.

Alright, if you need some help I will try my best.
I've watched the interface and now watching the modeling...
So far nothing new, since it didn't go into the interface part I need.
It will probably be under Materials. Nope, didn't learn what I wanted from that either.
>.>;;

If you all want, assuming I get my Grim Reaper done in less than two weeks time, we could go into animated (which I will), but also game design aspects of it. I've never tried that...

Added some hotkeys to the top.

Small video of an hours progress...
Deleted the metal work. Should have done that later...


It might be better to just skim through, nothing to really watch unless you'd like to hear me using hotkeys and trying to figure out a few things.

What I'll need to re-learn:
How to separate a mesh to its own object. : Actually it was P, just need to figure out how to use it.
How to move objects to another layer. : And this is M only in Object mode.

Too tired now, I'll continue tomorrow.

David K? 06-19-2012 09:06 PM

3 Attachment(s)
Two hours into it.


(Once again, just posting a video of my results, it will be boring and long. If interested, it is best to only skim through.)

Starting again on the metal part of the staff, then I will go into the materials and texture after looking around for help. Since the first few tutorials didn't help in those sections. :'(



Another hour trying to figure out mainly how to center the origin lol...
It was that sad... Added a little color, and the top metal piece..

So far: 3 hours.

David K? 06-19-2012 11:42 PM

Shawn, you might be interested in this also.
Minecraft Physics which was made in blender.
Took him 36 hours to render though...
I doubt my computer could handle it lol..

Once I mow the lawn, I will start again on my project.

Edit: Back, lets start a few tutorials to try and make metal and wood, I'll probably have to revisit the UV imagery placement part too. :[

Ace 06-20-2012 12:36 AM

cool. I'll try it out

David K? 06-20-2012 12:44 AM

Let me know if you need help, I'm still looking around for materials.

Since I'd rather do the video while there isn't much noise, I will watch a few other tutorials before starting. I'm probably going to have to relearn how to rig up a body for this version, and probably make a skeleton... Or not.. lol

The hands maybe.. I might have some hands I can import in though.

Interesting fact:
I'm not sure if you could do this in the older version but you can record for animations now. This means picking a time, placing the object and it updates.

Updated the main post.

I guess I can try these:
Steel Material
Wood Material

David K? 06-20-2012 06:44 AM

1 Attachment(s)
Okay, so for the most part, I've been looking around for various tutorials, and I've come up with a list for myself, and some that you all might be interested in as well.

Starting now, I will get the wood and metal on the scythe, and hopefully start my cloaked Grim Reaper. (Maybe skeleton, but probably not)

May use:
Modeling human head basemesh
Cloth Tutorial (Sort of)
Denim Tutorial (Sort of)
Creating a Cartoon Skull
Appending and Linking

Interesting:
Using the Snapping Tool
Drawing Character Silhouettes in Photoshop
Introduction to LuxRender
Rendering Clay Models in LuxRender
Building Blender in iOS
Cloth Simulation


Beginner:
Creating a Simple Claymation Scene
Using the new Sculpting System
Playing with Array Modifiers and others

If wanted, I can find many other beginner tutorials that are similar to the ones that have helped me.
(Most are outdated)


An hour later and my Scythe is finished... Four hours in total basically. @.@;;
Make sure you look for things from version 5.0 and higher. Trying to do materials from version 2.4-2.49 (which I'm used to) can be a pain in the donkey.

EDIT-
It does have clothe around it which I might add in for effects for the Grim Reaper, however I'm working on him next.


(I was eating Pops Cereal, it sounds disturbing, I won't eat while in a videos again.)

Scythe: Four Hours : Ten Minutes


Alright, well I'm getting tired once again... sadly in two days I've only gotten four hours of work done. Starting on the Skull, and hopefully skeleton tomorrow. As well as the cloak if I can find a good tutorial for clothing.

On the good news, I found a blue print for my future dream house, as well as blender images I did for them a few years back if anyone is interested in seeing. As well as a ferret that I never finished. Couldn't get the hair to work right lol.


Note:
Also, in class I was taught usually on these type of tutorials, people usually mess up a few times. And I have witnessed this first hand, might press the wrong button, or not do exactly like they have. Don't worry, just backtrack or try again.

David K? 06-21-2012 12:41 AM

Starting the Skull
 
1 Attachment(s)
Well, started and finished the Skull, that took a good 2 hours...
And a good amount of mistakes ...



Now to try and clothe it... ha.. :c

The Grim Reaper: 1


Talon 06-21-2012 05:47 AM

Looks intriguing. I'm assuming you have experience with Ci4D?

David K? 06-21-2012 06:00 AM

3 Attachment(s)
Grim Reapers Robe: 2 Hours

This will take a little over an hour to upload.

I still need to give it a proper material and texture, as well as try to look for the hand. Then try to fit the string type stuff around the staff.... A lot of it has to do with the light too..

After all that... @.@;; Rig him.. and since he really doesn't have a body, I'm not sure how well I can do lol..

Same with making his robe clothe like... It has nothing to hang off of...

Posted my two references.



Quote:

Posted by Talon (Post 145329)
Looks intriguing. I'm assuming you have experience with Ci4D?

Sorry talon, I've actually never heard of Ci4D. :(
And, it is very good to know, however very time consuming also; especially if you have no idea what you are doing.
Like you will see in this video... I redid parts of it a few times.

If you want to give it a try, I'll try to help you if you need it.

Talon 06-21-2012 06:28 AM

Cinema 4D, it's a program very similar to this.

David K? 06-21-2012 07:19 AM

Oh no, I haven't, but Blender is actually a free open source 3D Modeling and Animation program that can be used to make games with the built in game engine, or taken into Unity. It is constantly updated... which is why I need to refresh on the new interface.

I'm going to try to find some better clothing tutorials.. Still looking for my hands... lol

The Robe was Deleted
Spoiler

So, slightly irritating, I've accidentally closed out of Blender before my robe was saved. (It asked me if I was sure I wanted to before saving.)

At this point I could have recovered last session, or the instance I quit at.
However, still not realizing what I have done, I opened another file and removed all chances of getting it back.


I should be able to make it faster and easier next time around.
I won't double the layer either.


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