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-   Creative Corner (https://www.graalians.com/forums/forumdisplay.php?f=17)
-   -   John's Scripts (https://www.graalians.com/forums/showthread.php?t=9528)

Johnaudi 08-18-2012 05:25 PM

John's Scripts
 
Hey,
Got bored a bit, and don't know what to add to the scripts I made a while back. so having you guys give me an opinion would help. Also, I'm still at a learning stage to any developer feel free to correct me/teach me anything new or give me idea's or other ways to do the certain thing.
Echo from NC (Made while learning triggerserver)
  • Current usage by saying "/echo TextGoesHere"
  • Can echo from the player's chat to RC
  • Anti-Spam built (yes, I know timevar2 but I have thought of a different way)
Spoiler

PHP Code:

function onActionServerSide() {
  if (
params[0] == "cmd") {
    
this.toks player.chat.substring(6);
    echo(
player.nick " [" player.account "] : " this.toks);
  }
}

//#CLIENTSIDE
function onCreated() {
  
this.num 1;
}

function 
onPlayerChats() {
  if (
player.chat.starts("/echo")) {
    if (
this.num == 1) {
      
this.toks player.chat.substring(6);
      
triggerserver("gui"name"cmd");
      
sleep(0.1);
      
this.num 0;
      
setTimer(0.01);
      
player.chat "Echo'ed : " player.chat.substring(6);
    } else 
player.chat "Please wait 5 seconds before sending another Echo!";
  }
}

function 
onTimeOut() {
  if (
this.num == 0) {
    
sleep(5);
    
this.num 1;
  }
  
setTimer(0.1);



Level Warper (GUI)
  • Current usage by saying "openwarper"
  • Simple GUI with the default interface
  • Option to warp to players / or level's using correct coordinates
  • Can stick the player("/stick Graal######") which can keep him on track and stop tracing too ("/unstick")
  • Some minor Errors on warping to 0,0 (x,y)
Spoiler

PHP Code:

//#CLIENTSIDE
function onPlayerChats() {
  if (
player.chat == "openwarper") {
    
drawGUI();
    
LevWarps_Window2.visible true;
  }
}

function 
drawGUI() {
  new 
GuiWindowCtrl("LevWarps_Window2") {
    
profile GuiBlueWindowProfile;
    
clientrelative true;
    
clientextent "320,189";
    
canmaximize false;
    
canminimize false;
    
canmove true;
    
canresize true;
    
closequery false;
    
destroyonhide false;
    
text "Level Warper";
    
486;
    
272;
    new 
GuiButtonCtrl("LevWarps_Button2") {
      
profile GuiBlueButtonProfile;
      
height 35;
      
text "Warp";
      
width 131;
      
97;
      
135;
    }
    new 
GuiTextCtrl("LevWarps_Text1") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "X";
      
width 8;
      
38;
      
29;
    }
    new 
GuiTextCtrl("LevWarps_Text2") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "Y";
      
width 9;
      
107;
      
29;
    }
    new 
GuiTextCtrl("LevWarps_Text3") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "Level Name";
      
width 67;
      
171;
      
29;
    }
    new 
GuiTextEditCtrl("LevWarps_TextEdit1") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 34;
      
34;
      
50;
    }
    new 
GuiTextEditCtrl("LevWarps_TextEdit2") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 34;
      
105;
      
50;
    }
    new 
GuiTextEditCtrl("LevWarps_TextEdit3") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 106;
      
167;
      
50;
    }
    new 
GuiCheckBoxCtrl("LevWarps_CheckBox1") {
      
profile GuiBlueCheckBoxProfile;
      
height 20;
      
text "Player Warp  :";
      
width 100;
      
69;
      
85;
    }
    new 
GuiTextEditCtrl("LevWarps_TextEdit4") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 106;
      
167;
      
85;
    }
  }
}

function 
LevWarps_Button2.onAction() {
  if (
LevWarps_CheckBox1.checked && LevWarps_TextEdit4.text != "") {
    
toks LevWarps_TextEdit4.text.tokenize(" ");
    if (
LevWarps_TextEdit4.text.starts("/stick")) {
      
pl findplayerbycommunityname(toks[1]);
      
this.number 1;
      
settimer(0.01);
      return;
    }
    if (
LevWarps_TextEdit4.text == "/unstick") {
      
this.number 0;
      return;
    }
    
temp.pl findplayerbycommunityname(LevWarps_TextEdit4.text);
    
player.temp.pl.x;
    
player.temp.pl.y;
    
player.level temp.pl.level;
    
LevWarps_TextEdit1.text temp.pl.x;
    
LevWarps_TextEdit2.text temp.pl.y;
    
LevWarps_TextEdit3.text temp.pl.level;
    
player.chat "x: " player." y: " player." level: " player.level;
  } else {
    if (
LevWarps_TextEdit1 != "") {
      
player.LevWarps_TextEdit1.text;
    }
    if (
LevWarps_TextEdit2 != "") {
      
player.LevWarps_TextEdit2.text;
    }
    if (
LevWarps_TextEdit3 != "") {
      
player.level LevWarps_TextEdit3.text;
    }
  }
}

function 
onTimeout() {
  if (
this.number == 1) {
    
player.= (pl.2);
    
player.= (pl.1);
    
setTimer(0.2);
  } else return;



Calculator (GUI)
  • Current usage by saying "/calc"
  • Quick calculation tool with both "buttons" and "text" (Sadly' I don't know how to limit the text by numbers only)
  • Works with addition, subtraction , multiplication and division
  • Auto closing parentheses (kinda useless atm)
Spoiler

PHP Code:

//#CLIENTSIDE
function onCreated() {
  
n1.value 1;
  
n2.value 2;
  
n3.value 3;
  
n4.value 4;
  
n5.value 5;
  
n6.value 6;
  
n7.value 7;
  
n8.value 8;
  
n9.value 9;
  
n0.value 0;
  
nP.value ".";
  
nPar.value1 "(";
  
nPar.value2 ")";
  
this.mode NULL;
  
this.started true;
  
Calculator_Tb1.text "";
  
Calculator_Tb2.text "";
  
Calculator_Result.text "";
  
Calculator_mode.text "";
  
nPar.stated false;
}

function 
onPlayerChats() {
  if (
player.chat == "/calc") {
    
drawGUI();
    
Calculator_Window1.visible true;
    
onCreated();
  }
}

function 
drawGUI() {
  new 
GuiWindowCtrl("Calculator_Window1") {
    
profile GuiBlueWindowProfile;
    
clientrelative true;
    
clientextent "271,268";
    
canmaximize false;
    
canminimize false;
    
canmove true;
    
canresize false;
    
closequery false;
    
destroyonhide false;
    
text "Calculator";
    
541;
    
255;
    new 
GuiButtonCtrl("Calculator_nP") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text ".";
      
width 39;
      
130;
      
220;
    }
    new 
GuiButtonCtrl("Calculator_nPar") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "( )";
      
width 39;
      
30;
      
220;
    }
    new 
GuiButtonCtrl("Calculator_n0") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "0";
      
width 39;
      
80;
      
220;
    }
    new 
GuiButtonCtrl("Calculator_n1") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "1";
      
width 39;
      
30;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_n2") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "2";
      
width 39;
      
80;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_n3") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "3";
      
width 39;
      
130;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_n4") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "4";
      
width 39;
      
30;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_n5") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "5";
      
width 39;
      
80;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_n6") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "6";
      
width 39;
      
130;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_n7") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "7";
      
width 39;
      
30;
      
83;
    }
    new 
GuiButtonCtrl("Calculator_n8") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "8";
      
width 39;
      
80;
      
83;
    }
    new 
GuiButtonCtrl("Calculator_n9") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "9";
      
width 39;
      
130;
      
83;
    }
    new 
GuiButtonCtrl("Calculator_add") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "+";
      
width 25;
      
180;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_min") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "-";
      
width 25;
      
215;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_tim") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "X";
      
width 25;
      
180;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_div") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "/";
      
width 25;
      
215;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_equ") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "=";
      
width 60;
      
180;
      
220;
    }
    new 
GuiButtonCtrl("Calculator_C") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "Clear";
      
width 60;
      
180;
      
83;
    }
    new 
GuiTextEditCtrl("Calculator_Tb1") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 36;
      
31;
      
34;
    }
    new 
GuiTextCtrl("Calculator_mode") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "";
      
width 8;
      
88;
      
32;
    }
    new 
GuiTextEditCtrl("Calculator_Tb2") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 36;
      
114;
      
34;
    }
    new 
GuiTextCtrl("Calculator_Text2") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "=";
      
width 8;
      
162;
      
33;
    }
    new 
GuiTextCtrl("Calculator_Result") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "";
      
width 36;
      
186;
      
30;
    }
  }
}

function 
Calculator_nPar.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "" && nPar.stated == false) {
      
Calculator_Tb1.text nPar.value1;
      
nPar.stated true;
    } else if (
nPar.stated == false) {
      
Calculator_Tb1.text Calculator_Tb1.text nPar.value1;
      
nPar.stated true;
    } else if (
nPar.stated == true) {
      
Calculator_Tb1.text Calculator_Tb1.text nPar.value2;
      
nPar.stated false;
    }
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "" && nPar.stated == false) {
      
Calculator_Tb2.text nPar.value1;
      
nPar.stated true;
    } else if (
nPar.stated == false) {
      
Calculator_Tb2.text Calculator_Tb2.text nPar.value1;
      
nPar.stated true;
    } else if (
nPar.stated == true) {
      
Calculator_Tb2.text Calculator_Tb2.text nPar.value2;
      
nPar.stated false;
    }
  }
}

function 
Calculator_nP.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text nP.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text nP.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text nP.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text nP.value;
  }
}

function 
Calculator_n0.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n0.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n0.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n0.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n0.value;
  }
}

function 
Calculator_n1.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n1.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n1.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n1.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n1.value;
  }
}

function 
Calculator_n2.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n2.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n2.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n2.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n2.value;
  }
}

function 
Calculator_n3.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n3.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n3.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n3.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n3.value;
  }
}

function 
Calculator_n4.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n4.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n4.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n4.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n4.value;
  }
}

function 
Calculator_n5.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n5.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n5.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n5.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n5.value;
  }
}

function 
Calculator_n6.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n6.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n6.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n6.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n6.value;
  }
}

function 
Calculator_n7.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n7.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n7.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n7.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n7.value;
  }
}

function 
Calculator_n8.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n8.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n8.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n8.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n8.value;
  }
}

function 
Calculator_n9.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n9.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n9.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n9.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n9.value;
  }
}

function 
Calculator_add.onAction() {
  if (
this.started == true) {
    
this.started false;
    
this.mode "+";
    
nPar.stated false;
    
Calculator_mode.text this.mode;
  }
}

function 
Calculator_min.onAction() {
  if (
this.started == true) {
    
this.started false;
    
this.mode "-";
    
nPar.stated false;
    
Calculator_mode.text this.mode;
  }
}

function 
Calculator_tim.onAction() {
  if (
this.started == true) {
    
this.started false;
    
this.mode "X";
    
nPar.stated false;
    
Calculator_mode.text this.mode;
  }
}

function 
Calculator_div.onAction() {
  if (
this.started == true) {
    
this.started false;
    
this.mode "/";
    
nPar.stated false;
    
Calculator_mode.text this.mode;
  }
}

function 
Calculator_C.onAction() {
  
this.mode NULL;
  
nPar.stated false;
  
this.started true;
  
Calculator_Tb1.text "";
  
Calculator_Tb2.text "";
  
Calculator_Result.text "";
  
Calculator_mode.text "";
}

function 
Calculator_equ.onAction() {
  if (
Calculator_Tb1.text == "" || Calculator_Tb2.text == "") {
    return;
  }
  if (
this.mode == "+") {
    
Calculator_Result.text Calculator_Tb1.text Calculator_Tb2.text;
  }
  if (
this.mode == "-") {
    
Calculator_Result.text Calculator_Tb1.text Calculator_Tb2.text;
  }
  if (
this.mode == "X") {
    
Calculator_Result.text Calculator_Tb1.text Calculator_Tb2.text;
  }
  if (
this.mode == "/") {
    
Calculator_Result.text Calculator_Tb1.text Calculator_Tb2.text;
  }



-------------------------------------------------
Any errors? Please tell me so I can learn. I'd Like to Thank Emera and Callimuc for all the effort they put into teaching me those. Can't thank you enough guys :)

Bulldogg Lucero 08-18-2012 05:54 PM

Man thats bad to many Errors you should throw it away man you'll never make it

Nah jk, i'm reall not that good with scipts

But does it work on Offline Editor? xD

Johnaudi 08-18-2012 06:00 PM

Quote:

Posted by Bulldogg Lucero (Post 182315)
But does it work on Offline Editor? xD

It's Gs2, Offline Editor uses Gs1.

Bulldogg Lucero 08-18-2012 06:03 PM

Oh, well they should upgrade that :\

Emera 08-18-2012 07:44 PM

Quote:

Posted by Johnaudi (Post 182303)
Hey,
Got bored a bit, and don't know what to add to the scripts I made a while back. so having you guys give me an opinion would help. Also, I'm still at a learning stage to any developer feel free to correct me/teach me anything new or give me idea's or other ways to do the certain thing.
Echo from NC (Made while learning triggerserver)
  • Current usage by saying "/echo TextGoesHere"
  • Can echo from the player's chat to RC
  • Anti-Spam built (yes, I know timevar2 but I have thought of a different way)
Spoiler

PHP Code:

function onActionServerSide() {
  if (
params[0] == "cmd") {
    
this.toks player.chat.substring(6);
    echo(
player.nick " [" player.account "] : " this.toks);
  }
}

//#CLIENTSIDE
function onCreated() {
  
this.num 1;
}

function 
onPlayerChats() {
  if (
player.chat.starts("/echo")) {
    if (
this.num == 1) {
      
this.toks player.chat.substring(6);
      
triggerserver("gui"name"cmd");
      
sleep(0.1);
      
this.num 0;
      
setTimer(0.01);
      
player.chat "Echo'ed : " player.chat.substring(6);
    } else 
player.chat "Please wait 5 seconds before sending another Echo!";
  }
}

function 
onTimeOut() {
  if (
this.num == 0) {
    
sleep(5);
    
this.num 1;
  }
  
setTimer(0.1);



Level Warper (GUI)
  • Current usage by saying "openwarper"
  • Simple GUI with the default interface
  • Option to warp to players / or level's using correct coordinates
  • Can stick the player("/stick Graal######") which can keep him on track and stop tracing too ("/unstick")
  • Some minor Errors on warping to 0,0 (x,y)
Spoiler

PHP Code:

//#CLIENTSIDE
function onPlayerChats() {
  if (
player.chat == "openwarper") {
    
drawGUI();
    
LevWarps_Window2.visible true;
  }
}

function 
drawGUI() {
  new 
GuiWindowCtrl("LevWarps_Window2") {
    
profile GuiBlueWindowProfile;
    
clientrelative true;
    
clientextent "320,189";
    
canmaximize false;
    
canminimize false;
    
canmove true;
    
canresize true;
    
closequery false;
    
destroyonhide false;
    
text "Level Warper";
    
486;
    
272;
    new 
GuiButtonCtrl("LevWarps_Button2") {
      
profile GuiBlueButtonProfile;
      
height 35;
      
text "Warp";
      
width 131;
      
97;
      
135;
    }
    new 
GuiTextCtrl("LevWarps_Text1") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "X";
      
width 8;
      
38;
      
29;
    }
    new 
GuiTextCtrl("LevWarps_Text2") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "Y";
      
width 9;
      
107;
      
29;
    }
    new 
GuiTextCtrl("LevWarps_Text3") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "Level Name";
      
width 67;
      
171;
      
29;
    }
    new 
GuiTextEditCtrl("LevWarps_TextEdit1") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 34;
      
34;
      
50;
    }
    new 
GuiTextEditCtrl("LevWarps_TextEdit2") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 34;
      
105;
      
50;
    }
    new 
GuiTextEditCtrl("LevWarps_TextEdit3") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 106;
      
167;
      
50;
    }
    new 
GuiCheckBoxCtrl("LevWarps_CheckBox1") {
      
profile GuiBlueCheckBoxProfile;
      
height 20;
      
text "Player Warp  :";
      
width 100;
      
69;
      
85;
    }
    new 
GuiTextEditCtrl("LevWarps_TextEdit4") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 106;
      
167;
      
85;
    }
  }
}

function 
LevWarps_Button2.onAction() {
  if (
LevWarps_CheckBox1.checked && LevWarps_TextEdit4.text != "") {
    
toks LevWarps_TextEdit4.text.tokenize(" ");
    if (
LevWarps_TextEdit4.text.starts("/stick")) {
      
pl findplayerbycommunityname(toks[1]);
      
this.number 1;
      
settimer(0.01);
      return;
    }
    if (
LevWarps_TextEdit4.text == "/unstick") {
      
this.number 0;
      return;
    }
    
temp.pl findplayerbycommunityname(LevWarps_TextEdit4.text);
    
player.temp.pl.x;
    
player.temp.pl.y;
    
player.level temp.pl.level;
    
LevWarps_TextEdit1.text temp.pl.x;
    
LevWarps_TextEdit2.text temp.pl.y;
    
LevWarps_TextEdit3.text temp.pl.level;
    
player.chat "x: " player." y: " player." level: " player.level;
  } else {
    if (
LevWarps_TextEdit1 != "") {
      
player.LevWarps_TextEdit1.text;
    }
    if (
LevWarps_TextEdit2 != "") {
      
player.LevWarps_TextEdit2.text;
    }
    if (
LevWarps_TextEdit3 != "") {
      
player.level LevWarps_TextEdit3.text;
    }
  }
}

function 
onTimeout() {
  if (
this.number == 1) {
    
player.= (pl.2);
    
player.= (pl.1);
    
setTimer(0.2);
  } else return;



Calculator (GUI)
  • Current usage by saying "/calc"
  • Quick calculation tool with both "buttons" and "text" (Sadly' I don't know how to limit the text by numbers only)
  • Works with addition, subtraction , multiplication and division
  • Auto closing parentheses (kinda useless atm)
Spoiler

PHP Code:

//#CLIENTSIDE
function onCreated() {
  
n1.value 1;
  
n2.value 2;
  
n3.value 3;
  
n4.value 4;
  
n5.value 5;
  
n6.value 6;
  
n7.value 7;
  
n8.value 8;
  
n9.value 9;
  
n0.value 0;
  
nP.value ".";
  
nPar.value1 "(";
  
nPar.value2 ")";
  
this.mode NULL;
  
this.started true;
  
Calculator_Tb1.text "";
  
Calculator_Tb2.text "";
  
Calculator_Result.text "";
  
Calculator_mode.text "";
  
nPar.stated false;
}

function 
onPlayerChats() {
  if (
player.chat == "/calc") {
    
drawGUI();
    
Calculator_Window1.visible true;
    
onCreated();
  }
}

function 
drawGUI() {
  new 
GuiWindowCtrl("Calculator_Window1") {
    
profile GuiBlueWindowProfile;
    
clientrelative true;
    
clientextent "271,268";
    
canmaximize false;
    
canminimize false;
    
canmove true;
    
canresize false;
    
closequery false;
    
destroyonhide false;
    
text "Calculator";
    
541;
    
255;
    new 
GuiButtonCtrl("Calculator_nP") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text ".";
      
width 39;
      
130;
      
220;
    }
    new 
GuiButtonCtrl("Calculator_nPar") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "( )";
      
width 39;
      
30;
      
220;
    }
    new 
GuiButtonCtrl("Calculator_n0") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "0";
      
width 39;
      
80;
      
220;
    }
    new 
GuiButtonCtrl("Calculator_n1") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "1";
      
width 39;
      
30;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_n2") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "2";
      
width 39;
      
80;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_n3") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "3";
      
width 39;
      
130;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_n4") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "4";
      
width 39;
      
30;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_n5") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "5";
      
width 39;
      
80;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_n6") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "6";
      
width 39;
      
130;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_n7") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "7";
      
width 39;
      
30;
      
83;
    }
    new 
GuiButtonCtrl("Calculator_n8") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "8";
      
width 39;
      
80;
      
83;
    }
    new 
GuiButtonCtrl("Calculator_n9") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "9";
      
width 39;
      
130;
      
83;
    }
    new 
GuiButtonCtrl("Calculator_add") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "+";
      
width 25;
      
180;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_min") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "-";
      
width 25;
      
215;
      
130;
    }
    new 
GuiButtonCtrl("Calculator_tim") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "X";
      
width 25;
      
180;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_div") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "/";
      
width 25;
      
215;
      
177;
    }
    new 
GuiButtonCtrl("Calculator_equ") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "=";
      
width 60;
      
180;
      
220;
    }
    new 
GuiButtonCtrl("Calculator_C") {
      
profile GuiBlueButtonProfile;
      
height 37;
      
text "Clear";
      
width 60;
      
180;
      
83;
    }
    new 
GuiTextEditCtrl("Calculator_Tb1") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 36;
      
31;
      
34;
    }
    new 
GuiTextCtrl("Calculator_mode") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "";
      
width 8;
      
88;
      
32;
    }
    new 
GuiTextEditCtrl("Calculator_Tb2") {
      
profile GuiBlueTextEditProfile;
      
height 20;
      
width 36;
      
114;
      
34;
    }
    new 
GuiTextCtrl("Calculator_Text2") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "=";
      
width 8;
      
162;
      
33;
    }
    new 
GuiTextCtrl("Calculator_Result") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "";
      
width 36;
      
186;
      
30;
    }
  }
}

function 
Calculator_nPar.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "" && nPar.stated == false) {
      
Calculator_Tb1.text nPar.value1;
      
nPar.stated true;
    } else if (
nPar.stated == false) {
      
Calculator_Tb1.text Calculator_Tb1.text nPar.value1;
      
nPar.stated true;
    } else if (
nPar.stated == true) {
      
Calculator_Tb1.text Calculator_Tb1.text nPar.value2;
      
nPar.stated false;
    }
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "" && nPar.stated == false) {
      
Calculator_Tb2.text nPar.value1;
      
nPar.stated true;
    } else if (
nPar.stated == false) {
      
Calculator_Tb2.text Calculator_Tb2.text nPar.value1;
      
nPar.stated true;
    } else if (
nPar.stated == true) {
      
Calculator_Tb2.text Calculator_Tb2.text nPar.value2;
      
nPar.stated false;
    }
  }
}

function 
Calculator_nP.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text nP.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text nP.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text nP.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text nP.value;
  }
}

function 
Calculator_n0.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n0.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n0.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n0.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n0.value;
  }
}

function 
Calculator_n1.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n1.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n1.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n1.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n1.value;
  }
}

function 
Calculator_n2.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n2.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n2.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n2.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n2.value;
  }
}

function 
Calculator_n3.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n3.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n3.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n3.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n3.value;
  }
}

function 
Calculator_n4.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n4.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n4.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n4.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n4.value;
  }
}

function 
Calculator_n5.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n5.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n5.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n5.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n5.value;
  }
}

function 
Calculator_n6.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n6.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n6.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n6.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n6.value;
  }
}

function 
Calculator_n7.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n7.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n7.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n7.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n7.value;
  }
}

function 
Calculator_n8.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n8.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n8.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n8.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n8.value;
  }
}

function 
Calculator_n9.onAction() {
  if (
this.started == true) {
    if (
Calculator_Tb1.text == "") {
      
Calculator_Tb1.text n9.value;
    } else 
Calculator_Tb1.text Calculator_Tb1.text n9.value;
  }
  if (
this.started == false) {
    if (
Calculator_Tb2.text == "") {
      
Calculator_Tb2.text n9.value;
    } else 
Calculator_Tb2.text Calculator_Tb2.text n9.value;
  }
}

function 
Calculator_add.onAction() {
  if (
this.started == true) {
    
this.started false;
    
this.mode "+";
    
nPar.stated false;
    
Calculator_mode.text this.mode;
  }
}

function 
Calculator_min.onAction() {
  if (
this.started == true) {
    
this.started false;
    
this.mode "-";
    
nPar.stated false;
    
Calculator_mode.text this.mode;
  }
}

function 
Calculator_tim.onAction() {
  if (
this.started == true) {
    
this.started false;
    
this.mode "X";
    
nPar.stated false;
    
Calculator_mode.text this.mode;
  }
}

function 
Calculator_div.onAction() {
  if (
this.started == true) {
    
this.started false;
    
this.mode "/";
    
nPar.stated false;
    
Calculator_mode.text this.mode;
  }
}

function 
Calculator_C.onAction() {
  
this.mode NULL;
  
nPar.stated false;
  
this.started true;
  
Calculator_Tb1.text "";
  
Calculator_Tb2.text "";
  
Calculator_Result.text "";
  
Calculator_mode.text "";
}

function 
Calculator_equ.onAction() {
  if (
Calculator_Tb1.text == "" || Calculator_Tb2.text == "") {
    return;
  }
  if (
this.mode == "+") {
    
Calculator_Result.text Calculator_Tb1.text Calculator_Tb2.text;
  }
  if (
this.mode == "-") {
    
Calculator_Result.text Calculator_Tb1.text Calculator_Tb2.text;
  }
  if (
this.mode == "X") {
    
Calculator_Result.text Calculator_Tb1.text Calculator_Tb2.text;
  }
  if (
this.mode == "/") {
    
Calculator_Result.text Calculator_Tb1.text Calculator_Tb2.text;
  }



-------------------------------------------------
Any errors? Please tell me so I can learn. I'd Like to Thank Emera and Callimuc for all the effort they put into teaching me those. Can't thank you enough guys :)

I can't nitpick right now since I'm on my iPad and I'm not up for scripting on it, but you've learned a crapload :) good job man.

callimuc 08-18-2012 07:55 PM

Hate to complain but meh its better i gues :P

1. Yes you didnt use timevar2 on purpose but its way easier
Spoiler
PHP Code:

function onActionServerSide() {
  if (
params[0] == "echo") {
    
temp.toks player.chat.substring(6);
    if (
this.lastused+timevar2) {
      echo(
player.nick " [" player.account "] : " this.toks);
      
player.chat "Echo'd: "@temp.toks;
    }
    else 
player.chat "Please wait 5 seconds before sending an echo again";
  }
}

//#CLIENTSIDE
function onPlayerChats() {
  if (
player.chat.starts("/echo"))
    
triggerserver("gui"name"echo"player.chat.substring(6));




2. too lazy to rewrite it but you should always warp the player on serverside

3. didnt check the whole thing but seems kinda messy for me too :(


in all its pretty good but there is some stuff you should improve on like serverside checks and so on

Johnaudi 08-18-2012 08:56 PM

Quote:

Posted by Emera (Post 182351)
I can't nitpick right now since I'm on my iPad and I'm not up for scripting on it, but you've learned a crapload :) good job man.

crap? .-. Lol Ty :3

Quote:

Posted by callimuc (Post 182356)
Hate to complain but meh its better i gues :P

1. Yes you didnt use timevar2 on purpose but its way easier
Spoiler
PHP Code:

function onActionServerSide() {
  if (
params[0] == "echo") {
    
temp.toks player.chat.substring(6);
    if (
this.lastused+timevar2) {
      echo(
player.nick " [" player.account "] : " this.toks);
      
player.chat "Echo'd: "@temp.toks;
    }
    else 
player.chat "Please wait 5 seconds before sending an echo again";
  }
}

//#CLIENTSIDE
function onPlayerChats() {
  if (
player.chat.starts("/echo"))
    
triggerserver("gui"name"echo"player.chat.substring(6));




2. too lazy to rewrite it but you should always warp the player on serverside

3. didnt check the whole thing but seems kinda messy for me too :(


in all its pretty good but there is some stuff you should improve on like serverside checks and so on

@1) Ty, I'll try to use it next time.
@2) even the player.x and y?
@3) what's so messy .-.
And thanks, I'll try to redo some new ones tomorrow, can anyone give me an idea?

callimuc 08-18-2012 10:50 PM

Quote:

Posted by Johnaudi (Post 182377)
@2) even the player.x and y?

would just use setlevel

Quote:

Posted by Johnaudi (Post 182377)
@3) what's so messy .-.

some stuff which could probably be written better
also are you sure your n0-9 stuff is saved in the whole script?

Zdog 08-19-2012 03:18 AM

I still need scripters for my game did you view my thread?

callimuc 08-19-2012 03:46 AM

GS1/2 is not the same as java/python/...

Johnaudi 08-19-2012 07:13 AM

Quote:

Posted by callimuc (Post 182438)
would just use setlevel



some stuff which could probably be written better
also are you sure your n0-9 stuff is saved in the whole script?

Oh yeah, it's on the creation point, it gives the value to the Button, check down a bit. Example :
Created() n1.value = 1;
Button n1() textbox1.text = textbox1.text @ n1.value
Check the parts down and you'll understand. The calculator is working, it's just the parentheses () which have no functions.

Quote:

Posted by callimuc (Post 182601)
GS1/2 is not the same as java/python/...

Gs1 is similar to java tho.

topsamman 08-19-2012 07:19 AM

Quote:

Posted by Bulldogg Lucero (Post 182318)
Oh, well they should upgrade that :\

Wow...

Emera 08-20-2012 03:06 PM

Right, I'm back home. You've over complicated the echo message with the timeout and what not. You'll be better off using an echo like Callimuc said. Here's what I've come up with.

PHP Code:

const WAIT_TIME 5;

function 
onActionServerside() {
  switch(
params[0]) {
    case 
"echoMessage": {
      if (
clientr.msg_wait >= timevar2) {
        
player.chat "I must wait" SPC WAIT_TIME SPC "seconds!";
      } else {
        echo(
player.nick SPC "(" player.account "):" SPC params[1]);
        
clentr.msg_wait timevar2 WAIT_TIME;
      }
      break;
    }
  }
}

//#CLIENTSIDE

function onPlayerChats() {
  if (
player.chat.starts("/echo")) {
    
temp.msg player.chat.substring(6);
    
triggerServer("gui""name""echoMessage"temp.msg);
  }



callimuc 08-20-2012 03:34 PM

Quote:

Posted by Emera (Post 183195)
PHP Code:

 clentr.msg_wait timevar2 WAIT_TIME


:unsure:

Johnaudi 08-20-2012 03:47 PM

This would be easier? : (this.stoptime + 5 < timevar2) {}
Would it work? :p


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