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-   -   Era Shotgun Damage forumla (https://www.graalians.com/forums/showthread.php?t=9855)

SnakeRekon 08-29-2012 08:17 AM

Era Shotgun Damage forumla
 
Well, currently with most shotguns, as you all know if all bullets hit from the same person, you take full damage in respect to each bullet.

I may suggest a system to Snk, depending on the feedback here for an alternate system.
It's pretty simple, using fake figures;

First bullet: 8 damage
Second bullet: 4 damage
Third bullet: 2 damage
Fourth bullet: 1 damage

So basically the bullet damage halves each time, this would change the shotguns from their current overpowered status in most cases to something more managable and means we can actually change them easier and better in my opinion. Thoughts?

Koolaid 08-29-2012 08:20 AM

First and YES

SnakeRekon 08-29-2012 08:46 AM

Another alternative would be for bullets after the first bullet to a chance to hit, say 75% chance to hit perhaps

Jester Lapse 08-29-2012 08:50 AM

smart @ OP

lord mafia Era 08-29-2012 08:53 AM

o_o Aw please clear which Shotgun you are talking about? or maybe in General you mean if example M3 Damage 5 then second shot will be less and third till forth Damage lesser?

SnakeRekon 08-29-2012 08:59 AM

Quote:

Posted by lord mafia Era (Post 189036)
o_o Aw please clear which Shotgun you are talking about? or maybe in General you mean if example M3 Damage 5 then second shot will be less and third till forth Damage lesser?

I mean for all shotgun type weapons. Or have different category of shotguns with different damage reductions so its easier to balance the shotguns on an individual level.
Will check back on this thread after work. I expect a well thought out discussion by time I'm back!

lord mafia Era 08-29-2012 09:02 AM

R. ok now i understand , that fake figures is Good, sorry for Hassle. o_O lol

Richard 08-29-2012 09:18 AM

Quote:

Posted by SnakeRekon (Post 189038)
I expect a well thought out discussion by time I'm back!

This is graalians.com, well thought out and discussion does not exist in this realm.

BabyGhost 08-29-2012 09:19 AM

In attempt for actually making the damage much weaker when the bullets travel farther distance?

It would be great if shotguns were really meant for close range. They do as much damage at long range at the moment.

Kiko 08-29-2012 09:58 AM

AGREED!!

maystro 08-29-2012 11:07 AM

so less damage in long range more damage in close range ._.

SnakeRekon 08-29-2012 02:16 PM

Not sure how easy it is to make a distance mechanism for shotguns. Would have to see what snk could come up with.

callimuc 08-29-2012 03:48 PM

Quote:

Posted by SnakeRekon (Post 189092)
Not sure how easy it is to make a distance mechanism for shotguns

its easy. simply add the x/y position of the bullet where it began and detect the x/y with the onActionProjectile()/onActionProjectile() function. Than you can use a distance formula between the first x/y and the 2nd x/y -> you have the distance. depending on that you can change the damage than

SnakeRekon 08-29-2012 03:55 PM

Quote:

Posted by callimuc (Post 189124)
its easy. simply add the x/y position of the bullet where it began and detect the x/y with the onActionProjectile()/onActionProjectile() function. Than you can use a distance formula between the first x/y and the 2nd x/y -> you have the distance. depending on that you can change the damage than

Alright, cool stuff

lord greg 08-29-2012 04:08 PM

I definaletly agree with the close range doing more damage than at long range


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