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Era Shotgun Damage forumla
Well, currently with most shotguns, as you all know if all bullets hit from the same person, you take full damage in respect to each bullet.
I may suggest a system to Snk, depending on the feedback here for an alternate system. It's pretty simple, using fake figures; First bullet: 8 damage Second bullet: 4 damage Third bullet: 2 damage Fourth bullet: 1 damage So basically the bullet damage halves each time, this would change the shotguns from their current overpowered status in most cases to something more managable and means we can actually change them easier and better in my opinion. Thoughts? |
First and YES
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Another alternative would be for bullets after the first bullet to a chance to hit, say 75% chance to hit perhaps
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smart @ OP
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o_o Aw please clear which Shotgun you are talking about? or maybe in General you mean if example M3 Damage 5 then second shot will be less and third till forth Damage lesser?
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Will check back on this thread after work. I expect a well thought out discussion by time I'm back! |
R. ok now i understand , that fake figures is Good, sorry for Hassle. o_O lol
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In attempt for actually making the damage much weaker when the bullets travel farther distance?
It would be great if shotguns were really meant for close range. They do as much damage at long range at the moment. |
AGREED!!
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so less damage in long range more damage in close range ._.
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Not sure how easy it is to make a distance mechanism for shotguns. Would have to see what snk could come up with.
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I definaletly agree with the close range doing more damage than at long range
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