I've been working on a trade system, and I've come up with many wacky ideas about how how I'm going to do things. I'm trying to keep everything as interactive as possible. That means keeping away from tacky GUI's and sticking to dropping items, placing items on trade tables and all that jazz. What do you guys think? Should I create separate levels for just 2 players to trade in, or a large level with 10 players to trade in? The larger levels will still only cater for 2 players to trade with each other, but other players are sealed off in different areas of the level too, so you can see what's going on.