Hey,
This is the second part of my First Guide, most wisely credited to Snake Rekon
Creating a Gmap
Click
Here (from Snake Rekon)
Once there, choose the height and width of the level, lets say 2 and 2 which will get u a total of 2x2=4 levels, okay on Prefix type in the name of the map, so for example testmap, and finally the Center X and Y just turn it into 1 each (Noob Friendly

) similar to this pic:
http://s17.postimage.org/cmt2d3z4f/Untdditled.png (Unsupported image host)
Click on Generate,download and unzip the files.
Setting a Tile/Loading map
Open one of the levels and place an NPC on it (check old guide) and type in :
removetiledefs;
addtiledef (tileset),,4;
loadmap (nameofgmap);
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I have taken iEra Tileset :
http://s15.postimage.org/enrdfuy63/Untxzfitled.png (Unsupported image host)
so you will get that blue thingy that will help you drag the level :
http://s16.postimage.org/53qkvbjb5/Untjjitled.png (Unsupported image host)
Creating an NPC as a Player
so this is how you create an NPC which is similar to what you are (a noob)
you can either copy and paste this :
if (created) {
showcharacter;
setcharprop #3,head0.png;
setcharprop #C0,orange;
setcharprop #C1,white;
setcharprop #C2,blue;
setcharprop #C3,red;
setcharprop #C4,black;
setcharprop #2,shield1.gif;
shieldpower = 1;
dir = 2;
}
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Or just choose the NPC next to the Blank one:
http://s12.postimage.org/ufynnlwv1/dsfafda.png (Unsupported image host)
Once clicked, Choose a name and his attributes and start adding his commands, I'll give you some gs1 here, more in the third part...These are some basic ones :
if (playertouchsme){
setlevel2 (nameofthelevel),x,y;
}
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this one is usually used for glitchers in water park

Lets say my level is era_event.nw and the coordinates(check part1) I want is x=30 and y=30 :
http://s17.postimage.org/4xiwfjbf3/asdfds.png (Unsupported image host)
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Have fun building your Level! Part 3 Coming up...
-Johnaudi