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05-10-2012
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19
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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I have not even said anything about ganis.
But maybe we should get into that subject too..
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That is, for 100 people, 438,000 pets per year.
Each pet having lets see.. By the minimum.
1 sprite for idle
2 sprites for walk
2 sprites for sleep (getting up / down and sleeping)
2 sprites for drinking (head in the middle, then down)
2 sprites for bathing (transition between two for bathing?)
3 sprites for breeding (woohoo is complicated)
1 sprite for yawning
2 sprites for gralat getting (open mouth slightly, open mouth fully and fire)
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;)
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Six ganis per four types, a gani artist would have to create 24 ganis.
So far that is 24 ganis depending if there are four types of pets.
And 26,280,000 sprites per year per 100 pets bred every two hours, which would be theoretically possible...
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You wouldnt have to create a gani/sprite for each pet. You would need just some sprites (for a basic system using differnt looks) and the gani could use either params or attributes which would require only one gani of each move.
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Like I said you just need the "basic" ganis which would be in your case 6 (drinking/eating, idle, walk, ...). Since you can use parameters/attributes in gani you can get stucked with that ammount of ganis and change the image using parameters/attributes. That way you can have an infinitive ammount of sprites using the 6 ganis as long as the sprite fits the template.
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