|
We can agree to disagree. :]
My reason is:
A walking gani may bob up and down by one pixel.
A floating gani would well float..
A slithering gani would be a consistant height.
A flying gani would be floating but less change in height then floating.
|
Itīs the graphics fault than, not the ganis one. Just like with the bodys. You can create bodies and they will just fu** up in the walk gani or you can make bodies properly and have them not fu** up.
|
I'm still not getting how you think I'm telling how many ganis are needed..
So far the only possible conclusion from this is that 8 could be needed.
(which would mean I'd have to update it to 8*4 to be 32 ganis.)
|
Just realized it proberly with the 4 different kind of pets. Well I gues that this would be one of the smallest problems since there could be checks withing the (custom?)-uploads. Also 32 ganis is not that much if you look at the ammount of ganis you need for different body actions (mostly weapons)
|
Yet the only thing talked about were sprites,
and the actions they would be showing.
|
Could be done the same way as the bodies are working. Nothing much to do like on Zodiac with spells and other stuff. Just one simple attack.
|
A players body has 79 sprites,
and I'm sure there are more than 100 ganis for them.
|
Itīs the same way you could do with pets. Like a hug could be the same as a grab gani (like in most cases). And yes there are over 100 ganis because of the different weapons and so on NOT using the same template (which wouldnīt happen with pets). Or like I said above: just have one basic attack, nothing too fancy with different spells, weapons, armors, ... .
|
I intentionally made my last post going along side you
and not against you because I didn't think you realized what you were saying.
|
Love you too
Oh and I still have no clue why you calculated over 26m sprites. If you mean all images together... believe me there are way more heads, bodies and so on. Doesnīt mean it would be for only one action, pet, or whatever you have been refering that to.