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32 ganis is not much no, but is tedious and might take 1-3 days to do.
Essentially you finish one set, and copy them doing slight edits to get 8.
Copy those 8 four times and do slight edits for the pet types.
The point is it is just more work they would have to do.
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I made about 10 ganis in ~30 mins including the bare bone scripting and getting distracted by RC.
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You forget the fun type things, like dancing, or random odd movements..
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Would just need a few ganis which could get added during the time which wouldnt affect the game play with the pets
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Eight actions per pet template. Fifteen sprites per pet.
Fifteen sprites * four directions = 60 sprites per pet created.
Assuming 100 people decided to create their pets 100 pets could theoretically mate once per day. (No longer every two hours)
365 days in a year * 100 people = 36,500 pets.
Those 36,500 pets would need 60 sprites each.
Staff would have to make 2,190,000 sprites for all of different breeds together (36,500 breeds). Assuming the creators makes the original sprites.
Does that slightly clear it up, as to how I got the number?
I'm sure more than 100 people would make a pet though...
and I'm sure not all of the pet owners would breed every day.
Theoretically, if only 100 people bred the theoretical amount of times they could in a year, that is the amount of sprites that would be needed to be made.
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It could be created by the players. 90% of it would be recolored or whatever and about 10% maybe even self made. Also for good graphic artists such things arent such a big problem I gues. Mostly you can copy the body and just change the feed/arms or whatever.
We also have to take care that we are using this on an iServer which won´t allow all easy ways like you would do on the PC (due to lag). On the PC my pet system would have probably been done in about 1-2 days if I really would have been working hard.