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Solve it by not sucking at a game as simple as Graal, what the hell.
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The problem here isn't an issue of player skill, it's an issue of poor design.
The fact is, the current tower-taking system is poorly thought out, not fun, not fair, and overall just really ******ed. I mean, seriously. Where's the fun of mindlessly charging the enemy over and over again until you capture the tower or just give up out of boredom?