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All good suggestions. I personally put that magic door there to motivate myself to make a room. If I were a good enough scripture, a quest but the least I could do is make a shop. Been too busy to play Graal. Can only really go on Sundays.
Btw there are abandoned and unused buildings IRL... GRAAL IS LIKE REAL LIFE!
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Honestly in real life, abandoned buildings are my favourite. Especially the large abandoned hotels I've heard about in NYC. I can imagine an airsoft or paintball event in one of those. But Graal is a game, it should have a purpose. At least the majority of it.
A lot of my ideas, I try to base on scripts/ganis/graphics that already exist. Like you had turned the soccer ball script into a Magic 8 Ball, would be nice to see other balls like basketballs, footballs, etc. Just for furniture.
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I dont see the problem with empty houses... There all part of the experience, in zelda not every house has a purpose... not every house should have a purpose... What your asking for is a fair bit of work and as a result no new gameplay is being produced, its just all same old. I suggest you give making a playerworld a crack and you'll soon discover how much of a task it is. I know from my past experience at building my own playerworld with a friend.
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A lot of people don't take a very good approach at making player worlds. Personally, I design a whole level of houses and save them all as templates, then I connect random pieces of tiles and also save them as templates, just in case I find use for them later.
After that, I work with the level generator (GMAP) to generate my landscape, pop the houses where I find them to be of good use and think of a purpose for them. Like I said, I don't have the time/money to create my own server or I would. I was thinking of quests that give you a label, such as a farming quest to become a farmer, a mining quest to become a miner, etc. And you complete these quests to open new rooms, new methods of making money, etc.