|
//#CLIENTSIDE
If (created) {
loadmap nameofthegmap.gmap;
}
GRMAP001
WIDTH 3
HEIGHT 2
LEVELNAMES
"juggernautkillzone_ab-ab.nw""juggernautkillzone_aa-ab.nw""juggernautkillzone_00-ab.nw"
"juggernautkillzone_ab-aa""juggernautkillzone_aa-aa.nw""juggernautkillzone_00-aa.nw"
LEVELNAMESEND
|
Wtf is that x.x
No, btw nameofthegmap is the name of the .gmap not the thing I wrote as an example....
And about
GRMAP001
WIDTH 3
HEIGHT 2
LEVELNAMES
"juggernautkillzone_ab-ab.nw""juggernautkillzone_aa-ab.nw""juggernautkillzone_00-ab.nw"
"juggernautkillzone_ab-aa""juggernautkillzone_aa-aa.nw""juggernautkillzone_00-aa.nw"
LEVELNAMESEND
Just open a notepad, type that in it then name it as something like levels.gmap
Then in Level editor, usually open the first map, put an npc and script
//#CLIENTSIDE
If (created) {
loadmap levels.gmap;
}
Cheers, =]