I guess my post was a bit unclear to even myself, seeing as I can't fully connect with part of the things I stated... The AP system took many players a short while to learn how it works, but I don't think many people can say the same for 9 year old players. That being said, the fact can work in favor of either point to be proven. Not a very strong way to express an opinion on my part.. Sorry for a premature post.
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I think it's fair to say that this model is being treated as the future of Graal, but that doesn't mean you should go onto a PC server in order to experience its older core aspects.
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The way I see it, it really is the best way to experience these aspects. This is only at the moment, so who knows what could be possible? I don't see the future, I can only guess. Then again, if fingers do point at the server as the "future of Graal", wouldn't "older" aspects be irrelevant? The idea of the elements being core elements save them, to be honest. I do not in any suggest any way core elements (PK, AP, etc.) are unable to comprehend, nor are tough to understand. However, I recall countless numbers of people complaining and wondering how spar rate systems work. That was one basic yet confusing aspect for young players.
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I don't think Graal city was designed to handle a playercount of 1500...so I might have to go back on my old support for making Graal city PK.
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This is what I wanted to say, but couldn't find the words for it.. Perhaps I should clear my own mind of its irrelevant thoughts before I post. The topic discussed in this thread is a pretty broad one, and the mind tends to wander in order to learn..
I am in favor of PK enabled in Graal City. What I
meant to say, is that I do not think the server is ready for it yet. I mean, if so many people complained about it that it needed to be removed, why try to build off the idea?