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07-12-2012
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30
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Banned
Join Date: Apr 2012
Posts: 217
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I'll humor myself and respond to this.
The fact that versions of the gnome quest has existed at once point or another in the past has absolutely no bearing on whether it should exist now. Also, you assume it would even be worth rescripting and porting over.
You seemed to have failed to grasp that the current iClassic is not tailored at all towards questing. There are no questing items, there are no quests, and the overworld is not designed for progression. Hell, there aren't even any hp/damage powerups. Adding a single quest changes all of that.
Then there's also the question as to whether or not adding this quest would even have much benefit. They're one-time things. People do the quest once and then it's never revisited again. This is further compacted with the above points taken into consideration where there's no reason to backtrack and explore with new items. To overhaul the entire server to be more quest-oriented would be way more than a "few weeks" of scripting. I mean, have you even played the quests? You see a few screenshots and you assume it's decent content, and I hate to burst your bubble but most of the quests from old Classic quests were pretty damn bad.
Now, all of this is coming from someone who is a huge supporter of not only questing, but designing quests. iClassic has taken a step back and realized that in the end what made all variations of Classic in the past replayable were not quests and content, but in fact the social aspect, pk/sparring, and item collecting. These are what players always came back for. Most of the time you end up with a ****load of stuff in your inventory from all the various quests and you never even use it. Also take into consideration how much more time it takes to not only develop quests, but to design them. It's a very time-consuming process with very little payout. On the other hand focusing on aspects that provide more replayability, like the aforementioned social stuff, takes much less effort and gives players more "bang for their buck."
No, but I don't see you working and spending your time helping out? Regardless of whether it's a choice or not doesn't change the fact that it's time spent helping thankless, inconsiderate people who do nothing but whine even when they're given what they want. People don't need to put up with the **** players like Bin dish out but they do it anyways, and they do it on their own time. The point is to shut the **** up and be thankful anything gets done because if it weren't for these volunteers you players would be getting absolutely jack ****.
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I'll humor myself by not reading your ridiculously lengthy response (seriously, go do some actual work instead) and assume you meant to say "staff are lazy asses who will write five paragraphs on a message board filled with excuses for not doing work instead of actually doing the work."
Work on solutions, not excuses.
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