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Having the option to be excluded from pking sounds rather frustrating to pkers. How would we identify who is protected, besides checking with out sword? pking would overall be a mess with some players protected and some not. Might as well have one all pk map and one non pk, with the forts and stuff on the pk one.
Also pretty much every casual player would just leave protection on 24/7 since they don't like pking. If it was only for people with low hearts people wouldn't quest. If it was only for those with less than x hours people who come back to Graal would be confused, and new players would feel rushed to quest.
also new players wouldn't be able to jump right into the action, at least in a fair way.
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Well, in old Classic the new players used to have halo hats above their heads, but this is before Classic had hats. Obviously that wouldn't work right now, but there are other ways of identifying players, whether it be through nickname color, a pointer, how visible they are, etc. You had one shot at this protection, it wasn't something like on Graal Kingdoms where you can turn it on and off. If people don't want to quest they don't need to quest, that's entirely up to them lol. Who is missing out?