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08-18-2012
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5
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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Hey,
Got bored a bit, and don't know what to add to the scripts I made a while back. so having you guys give me an opinion would help. Also, I'm still at a learning stage to any developer feel free to correct me/teach me anything new or give me idea's or other ways to do the certain thing.
Echo from NC (Made while learning triggerserver) - Current usage by saying "/echo TextGoesHere"
- Can echo from the player's chat to RC
- Anti-Spam built (yes, I know timevar2 but I have thought of a different way)
Spoiler
PHP Code:
function onActionServerSide() {
if (params[0] == "cmd") {
this.toks = player.chat.substring(6);
echo(player.nick @ " [" @ player.account @ "] : " @ this.toks);
}
}
//#CLIENTSIDE
function onCreated() {
this.num = 1;
}
function onPlayerChats() {
if (player.chat.starts("/echo")) {
if (this.num == 1) {
this.toks = player.chat.substring(6);
triggerserver("gui", name, "cmd");
sleep(0.1);
this.num = 0;
setTimer(0.01);
player.chat = "Echo'ed : " @ player.chat.substring(6);
} else player.chat = "Please wait 5 seconds before sending another Echo!";
}
}
function onTimeOut() {
if (this.num == 0) {
sleep(5);
this.num = 1;
}
setTimer(0.1);
}
Level Warper (GUI) - Current usage by saying "openwarper"
- Simple GUI with the default interface
- Option to warp to players / or level's using correct coordinates
- Can stick the player("/stick Graal######") which can keep him on track and stop tracing too ("/unstick")
- Some minor Errors on warping to 0,0 (x,y)
Spoiler
PHP Code:
//#CLIENTSIDE
function onPlayerChats() {
if (player.chat == "openwarper") {
drawGUI();
LevWarps_Window2.visible = true;
}
}
function drawGUI() {
new GuiWindowCtrl("LevWarps_Window2") {
profile = GuiBlueWindowProfile;
clientrelative = true;
clientextent = "320,189";
canmaximize = false;
canminimize = false;
canmove = true;
canresize = true;
closequery = false;
destroyonhide = false;
text = "Level Warper";
x = 486;
y = 272;
new GuiButtonCtrl("LevWarps_Button2") {
profile = GuiBlueButtonProfile;
height = 35;
text = "Warp";
width = 131;
x = 97;
y = 135;
}
new GuiTextCtrl("LevWarps_Text1") {
profile = GuiBlueTextProfile;
height = 20;
text = "X";
width = 8;
x = 38;
y = 29;
}
new GuiTextCtrl("LevWarps_Text2") {
profile = GuiBlueTextProfile;
height = 20;
text = "Y";
width = 9;
x = 107;
y = 29;
}
new GuiTextCtrl("LevWarps_Text3") {
profile = GuiBlueTextProfile;
height = 20;
text = "Level Name";
width = 67;
x = 171;
y = 29;
}
new GuiTextEditCtrl("LevWarps_TextEdit1") {
profile = GuiBlueTextEditProfile;
height = 20;
width = 34;
x = 34;
y = 50;
}
new GuiTextEditCtrl("LevWarps_TextEdit2") {
profile = GuiBlueTextEditProfile;
height = 20;
width = 34;
x = 105;
y = 50;
}
new GuiTextEditCtrl("LevWarps_TextEdit3") {
profile = GuiBlueTextEditProfile;
height = 20;
width = 106;
x = 167;
y = 50;
}
new GuiCheckBoxCtrl("LevWarps_CheckBox1") {
profile = GuiBlueCheckBoxProfile;
height = 20;
text = "Player Warp :";
width = 100;
x = 69;
y = 85;
}
new GuiTextEditCtrl("LevWarps_TextEdit4") {
profile = GuiBlueTextEditProfile;
height = 20;
width = 106;
x = 167;
y = 85;
}
}
}
function LevWarps_Button2.onAction() {
if (LevWarps_CheckBox1.checked && LevWarps_TextEdit4.text != "") {
toks = LevWarps_TextEdit4.text.tokenize(" ");
if (LevWarps_TextEdit4.text.starts("/stick")) {
pl = findplayerbycommunityname(toks[1]);
this.number = 1;
settimer(0.01);
return;
}
if (LevWarps_TextEdit4.text == "/unstick") {
this.number = 0;
return;
}
temp.pl = findplayerbycommunityname(LevWarps_TextEdit4.text);
player.x = temp.pl.x;
player.y = temp.pl.y;
player.level = temp.pl.level;
LevWarps_TextEdit1.text = temp.pl.x;
LevWarps_TextEdit2.text = temp.pl.y;
LevWarps_TextEdit3.text = temp.pl.level;
player.chat = "x: " @ player.x @ " y: " @ player.y @ " level: " @ player.level;
} else {
if (LevWarps_TextEdit1 != "") {
player.x = LevWarps_TextEdit1.text;
}
if (LevWarps_TextEdit2 != "") {
player.y = LevWarps_TextEdit2.text;
}
if (LevWarps_TextEdit3 != "") {
player.level = LevWarps_TextEdit3.text;
}
}
}
function onTimeout() {
if (this.number == 1) {
player.x = (pl.x - 2);
player.y = (pl.y + 1);
setTimer(0.2);
} else return;
}
Calculator (GUI) - Current usage by saying "/calc"
- Quick calculation tool with both "buttons" and "text" (Sadly' I don't know how to limit the text by numbers only)
- Works with addition, subtraction , multiplication and division
- Auto closing parentheses (kinda useless atm)
Spoiler
PHP Code:
//#CLIENTSIDE
function onCreated() {
n1.value = 1;
n2.value = 2;
n3.value = 3;
n4.value = 4;
n5.value = 5;
n6.value = 6;
n7.value = 7;
n8.value = 8;
n9.value = 9;
n0.value = 0;
nP.value = ".";
nPar.value1 = "(";
nPar.value2 = ")";
this.mode = NULL;
this.started = true;
Calculator_Tb1.text = "";
Calculator_Tb2.text = "";
Calculator_Result.text = "";
Calculator_mode.text = "";
nPar.stated = false;
}
function onPlayerChats() {
if (player.chat == "/calc") {
drawGUI();
Calculator_Window1.visible = true;
onCreated();
}
}
function drawGUI() {
new GuiWindowCtrl("Calculator_Window1") {
profile = GuiBlueWindowProfile;
clientrelative = true;
clientextent = "271,268";
canmaximize = false;
canminimize = false;
canmove = true;
canresize = false;
closequery = false;
destroyonhide = false;
text = "Calculator";
x = 541;
y = 255;
new GuiButtonCtrl("Calculator_nP") {
profile = GuiBlueButtonProfile;
height = 37;
text = ".";
width = 39;
x = 130;
y = 220;
}
new GuiButtonCtrl("Calculator_nPar") {
profile = GuiBlueButtonProfile;
height = 37;
text = "( )";
width = 39;
x = 30;
y = 220;
}
new GuiButtonCtrl("Calculator_n0") {
profile = GuiBlueButtonProfile;
height = 37;
text = "0";
width = 39;
x = 80;
y = 220;
}
new GuiButtonCtrl("Calculator_n1") {
profile = GuiBlueButtonProfile;
height = 37;
text = "1";
width = 39;
x = 30;
y = 177;
}
new GuiButtonCtrl("Calculator_n2") {
profile = GuiBlueButtonProfile;
height = 37;
text = "2";
width = 39;
x = 80;
y = 177;
}
new GuiButtonCtrl("Calculator_n3") {
profile = GuiBlueButtonProfile;
height = 37;
text = "3";
width = 39;
x = 130;
y = 177;
}
new GuiButtonCtrl("Calculator_n4") {
profile = GuiBlueButtonProfile;
height = 37;
text = "4";
width = 39;
x = 30;
y = 130;
}
new GuiButtonCtrl("Calculator_n5") {
profile = GuiBlueButtonProfile;
height = 37;
text = "5";
width = 39;
x = 80;
y = 130;
}
new GuiButtonCtrl("Calculator_n6") {
profile = GuiBlueButtonProfile;
height = 37;
text = "6";
width = 39;
x = 130;
y = 130;
}
new GuiButtonCtrl("Calculator_n7") {
profile = GuiBlueButtonProfile;
height = 37;
text = "7";
width = 39;
x = 30;
y = 83;
}
new GuiButtonCtrl("Calculator_n8") {
profile = GuiBlueButtonProfile;
height = 37;
text = "8";
width = 39;
x = 80;
y = 83;
}
new GuiButtonCtrl("Calculator_n9") {
profile = GuiBlueButtonProfile;
height = 37;
text = "9";
width = 39;
x = 130;
y = 83;
}
new GuiButtonCtrl("Calculator_add") {
profile = GuiBlueButtonProfile;
height = 37;
text = "+";
width = 25;
x = 180;
y = 130;
}
new GuiButtonCtrl("Calculator_min") {
profile = GuiBlueButtonProfile;
height = 37;
text = "-";
width = 25;
x = 215;
y = 130;
}
new GuiButtonCtrl("Calculator_tim") {
profile = GuiBlueButtonProfile;
height = 37;
text = "X";
width = 25;
x = 180;
y = 177;
}
new GuiButtonCtrl("Calculator_div") {
profile = GuiBlueButtonProfile;
height = 37;
text = "/";
width = 25;
x = 215;
y = 177;
}
new GuiButtonCtrl("Calculator_equ") {
profile = GuiBlueButtonProfile;
height = 37;
text = "=";
width = 60;
x = 180;
y = 220;
}
new GuiButtonCtrl("Calculator_C") {
profile = GuiBlueButtonProfile;
height = 37;
text = "Clear";
width = 60;
x = 180;
y = 83;
}
new GuiTextEditCtrl("Calculator_Tb1") {
profile = GuiBlueTextEditProfile;
height = 20;
width = 36;
x = 31;
y = 34;
}
new GuiTextCtrl("Calculator_mode") {
profile = GuiBlueTextProfile;
height = 20;
text = "";
width = 8;
x = 88;
y = 32;
}
new GuiTextEditCtrl("Calculator_Tb2") {
profile = GuiBlueTextEditProfile;
height = 20;
width = 36;
x = 114;
y = 34;
}
new GuiTextCtrl("Calculator_Text2") {
profile = GuiBlueTextProfile;
height = 20;
text = "=";
width = 8;
x = 162;
y = 33;
}
new GuiTextCtrl("Calculator_Result") {
profile = GuiBlueTextProfile;
height = 20;
text = "";
width = 36;
x = 186;
y = 30;
}
}
}
function Calculator_nPar.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "" && nPar.stated == false) {
Calculator_Tb1.text = nPar.value1;
nPar.stated = true;
} else if (nPar.stated == false) {
Calculator_Tb1.text = Calculator_Tb1.text @ nPar.value1;
nPar.stated = true;
} else if (nPar.stated == true) {
Calculator_Tb1.text = Calculator_Tb1.text @ nPar.value2;
nPar.stated = false;
}
}
if (this.started == false) {
if (Calculator_Tb2.text == "" && nPar.stated == false) {
Calculator_Tb2.text = nPar.value1;
nPar.stated = true;
} else if (nPar.stated == false) {
Calculator_Tb2.text = Calculator_Tb2.text @ nPar.value1;
nPar.stated = true;
} else if (nPar.stated == true) {
Calculator_Tb2.text = Calculator_Tb2.text @ nPar.value2;
nPar.stated = false;
}
}
}
function Calculator_nP.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = nP.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ nP.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = nP.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ nP.value;
}
}
function Calculator_n0.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n0.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n0.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n0.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n0.value;
}
}
function Calculator_n1.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n1.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n1.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n1.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n1.value;
}
}
function Calculator_n2.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n2.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n2.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n2.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n2.value;
}
}
function Calculator_n3.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n3.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n3.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n3.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n3.value;
}
}
function Calculator_n4.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n4.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n4.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n4.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n4.value;
}
}
function Calculator_n5.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n5.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n5.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n5.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n5.value;
}
}
function Calculator_n6.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n6.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n6.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n6.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n6.value;
}
}
function Calculator_n7.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n7.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n7.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n7.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n7.value;
}
}
function Calculator_n8.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n8.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n8.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n8.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n8.value;
}
}
function Calculator_n9.onAction() {
if (this.started == true) {
if (Calculator_Tb1.text == "") {
Calculator_Tb1.text = n9.value;
} else Calculator_Tb1.text = Calculator_Tb1.text @ n9.value;
}
if (this.started == false) {
if (Calculator_Tb2.text == "") {
Calculator_Tb2.text = n9.value;
} else Calculator_Tb2.text = Calculator_Tb2.text @ n9.value;
}
}
function Calculator_add.onAction() {
if (this.started == true) {
this.started = false;
this.mode = "+";
nPar.stated = false;
Calculator_mode.text = this.mode;
}
}
function Calculator_min.onAction() {
if (this.started == true) {
this.started = false;
this.mode = "-";
nPar.stated = false;
Calculator_mode.text = this.mode;
}
}
function Calculator_tim.onAction() {
if (this.started == true) {
this.started = false;
this.mode = "X";
nPar.stated = false;
Calculator_mode.text = this.mode;
}
}
function Calculator_div.onAction() {
if (this.started == true) {
this.started = false;
this.mode = "/";
nPar.stated = false;
Calculator_mode.text = this.mode;
}
}
function Calculator_C.onAction() {
this.mode = NULL;
nPar.stated = false;
this.started = true;
Calculator_Tb1.text = "";
Calculator_Tb2.text = "";
Calculator_Result.text = "";
Calculator_mode.text = "";
}
function Calculator_equ.onAction() {
if (Calculator_Tb1.text == "" || Calculator_Tb2.text == "") {
return;
}
if (this.mode == "+") {
Calculator_Result.text = Calculator_Tb1.text + Calculator_Tb2.text;
}
if (this.mode == "-") {
Calculator_Result.text = Calculator_Tb1.text - Calculator_Tb2.text;
}
if (this.mode == "X") {
Calculator_Result.text = Calculator_Tb1.text * Calculator_Tb2.text;
}
if (this.mode == "/") {
Calculator_Result.text = Calculator_Tb1.text / Calculator_Tb2.text;
}
}
-------------------------------------------------
Any errors? Please tell me so I can learn. I'd Like to Thank Emera and Callimuc for all the effort they put into teaching me those. Can't thank you enough guys 
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I can't nitpick right now since I'm on my iPad and I'm not up for scripting on it, but you've learned a crapload  good job man.
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