https://dl.dropbox.com/u/58874942/Photo%20Aug%2018%2C%207%2042%2026%20PM.png (Unsupported image host)
Actually finally got around to testing my idea, and even though it runs fine on my PC it lags pretty bad on my iPad; this could be because of the higher resolution but I dunno. I'm a bit disappointed, I knew it probably wouldn't run as well as the PC but I was hoping that dropping the quality of the effect(which I did, quite a bit) would help, but it didn't. I think it has to do with slow RAM or something in the iPod/iPad, as the GFX chip shouldn't have a problem rendering the effect, so I'm gonna chalk it up to the RAM not being able to write the drawingpanel fast enough.
|
That looks really nice, almost as good as I pictured it in my head.
As for the lag on iPad, I'm pretty sure Graal is more cpu intensive than gpu intensive, in terms of scripts-I don't think Graal takes advantage of the GPU for scripted effects. Is it the shading of the tiles that lags it, or the lantern light effect? Just shading the screen with teh dark blue is a really nice feel, perhaps you could get away with that.
also maybe jsut have the normal lantern effect, but change the player sync distance at night.