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That looks really nice, almost as good as I pictured it in my head.
As for the lag on iPad, I'm pretty sure Graal is more cpu intensive than gpu intensive, in terms of scripts-I don't think Graal takes advantage of the GPU for scripted effects. Is it the shading of the tiles that lags it, or the lantern light effect? Just shading the screen with teh dark blue is a really nice feel, perhaps you could get away with that.
also maybe jsut have the normal lantern effect, but change the player sync distance at night.
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It's not a loop problem, as there is no looping being done(other than for players, which in this case is only 3). It's a problem with drawingpanel.
And design-wise I wouldn't have used player lightsources because of the sheer amount of players on iClassic. I'd only have used NPCs as light sources, for things such as lamps and torches in levels.