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maybe use images to draw over the tiles that display at night to simulate a light effect for non moving things like lanterns? it would require the graphics team to make images for specific areas, but the result would be the same and not use as much processing power.
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There really are no alternatives. The method I used was pretty much conceptualized by me and is a hackish way to even achieve it. The fact I could even pull it off in Graal would probably surprise a few developers.
The only other "alternative" would be to only have a circle around the player themselves, which is fairly easy to do. However that wasn't what I had in mind and fits in place with the "moderate" setting.