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08-29-2012
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14
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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its easy. simply add the x/y position of the bullet where it began and detect the x/y with the onActionProjectile()/onActionProjectile() function. Than you can use a distance formula between the first x/y and the 2nd x/y -> you have the distance. depending on that you can change the damage than
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Alright, cool stuff
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