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I'm just tired of the inaccurate weapon descriptions we have now. And the flaw I see is that the up close damage is going to nerf guns. You'll have to increase it's base damage even higher just to balance the halving effect.
Just be careful with my Pbp baby, ok?
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Why would they increase damage to counteract halving the damage at range? That would nullify the entire purpose of damage dropoff at range.