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Good idea. And sorry about forgetting you. Cry cry.
I've been noticing something lately. There's a bit of a price donut hole where the guns aren't worth their price, well in my opinion. Anything higher than 65k and under 100k. This would include the KSG, the AP0 and I hope that's all. It just seems that the damage is there, but the whole package isn't there. Just an opinion, please don't rage on me. XD.
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Well, realisitically - (Think I said this in another thread, maybe a PM to another staff member, I forget) Our gun system should look like this:-
- Cheap gun - Has base stats, easy to attain moderately powerful
- Reasonably priced gun - higher base stats and damage than its predecessor
- More expensive weapon, mariginal improvements on its predecessor, but improvements non the less.
Using this model for guns, it follows other gaming systems where you're paying large amounts of money for those small upgrades, then at the end of the day it's the users choice to try become that "ultimate" player so to speak, after all every item isn't made for every person.
For example:
Normal shotguns = cheap, relatively low damage but fires fast and a lot.
M3 Reasonably priced (Ok bad example cause its only a few k more but nevermind) higher damage, marginal improvements on stats.
then we have PBP Shotgun, just better stats mostly.
I missed out KSG as I don't classify it as a shotgun model w/ that shield.