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Or there could be a base amount of 2 damage and then a wild multiplier ranging between 2 and 4. Then the distance/range idea could be built upon that.
So you'd cause 4-8 damage per bullet.
Then, depending on the price, the multiplier would be lowered to 2-3.(4-6 damage per bullet.)
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I still stand behind this. I don't feel as if I explained it well enough.
Base damage could be 1-4 damage depending on the quality of the gun or how many bullets it fires.
Every bullet would represent its own multiplier. You could manipulate the multiplier to whatever lowest and highest damage you'd like. So an example would be a Pbp blast.
One blast=four bullets. Each bullet would represent the base damage times the multiplier.
Lets say pbp has a base of 2. So you'd have (2 x X) x 4. X would be you're random multiplier. X could also be manipulated. So if you have a multiplier of 1-4, you could have four bullets that could equal a possible 8-24 damage per blast. Or if you'd like it pulled back on power you could make the equation (2 x 1-3) x 4 OR (1 x 1-4) x 4.
I think it's the perfect equation for shotguns.