Lawl. I doubt stefan actually made a script interpreter from scratch and rather just used an already existing interpreter such as torque 2d to create an in game language.
There's quite a few free interpreters out there for anyone interested. I'm currently using Rhino(javascript interpreter) which closely mimics the syntax of gs2 as well.
http://www.mozilla.org/rhino/
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Originally yes, he used TorqueScript (in Graal 3 client which first introduced Graal3d) but it has since evolved considerably since those days.
Now, I don't think v6 uses a single bit of torquescript but gs2 is still based off it.