Barrum rushed into the Council of Elders' haven. Desperately searching and out of breath. He looked to the left and there he saw it. A doorway that wasn't there previously. He hesitated to signal his guild over. For multiple others rushed inside the Elders' home and made a rush towards the door. Barrum quickly entered the passageway. Sealing it behind him.
Inside there was only darkness at first. Then he soon realized he was not alone. Many scattered Graalians gazed in confusion. Overwhelmed by the breathtaking and obscure environment. A raspy voice was broadcasted: "Good evening ladies and gentlemen. Welcome to my Mystery Mansion of Madness. Tonight there are fifty of you before me. But only one shall remain by the ends of tonight. Inside my Mansion you will find hallways that have no end. Rooms with multiple entrances but no exits. My knightly stone guardians have been sent forth to prevent any from reaching my treasure. Oh- but it seems I have gotten ahead of myself. At the end of my maze there will be a reward. Inside will be a prize that I have found suitable to your liking. There may only be one winner."
The doors to the house burst open like a gust of wind. The rooms and the floors of the house were shifting into place. Taking a different shape from before. As Barrum and his fellow Graalians stepped inside the doors shut behind them. The raspy voice returned to greet them. "Now, let the games begin!"
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TL;DR/I have no idea what all of that means:
-New Event named Mystery Mansion of Madness
-Around 20-25 or so rooms
-Each door can lead to a random room or to none whatsoever if you are unfortunate
-At the end of the maze the Admin waits next to a treasure chest that contains the hat
-PVP enabled 60 seconds after the game begins that allows Stone Knight Statues as Baddies to attack or you may attack others
How will it work? If anyone has ever played an old Pokemon game where you were in one of those rooms with those annoying teleporters that warped you somewhere you never thought it would take you rather than the room adjacent to the room you were in. It would work similar like that, except doors and passageways would act as teleporters. Some rooms have no teleporters. Meaning, you're stuck until the round is over. If you are also killed by a Baddy or Player you get warped out. Each new round the teleporters/doors/passageways are reset to a different layout. Meaning it won't always be the same warp pattern. Just to make sure no one memorizes the path and ends up winning every single time.