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The people who made the iPhone servers are some of the worst scripters out there. There are zero lag compensation techniques on any of the servers and it's way important to have those on a mobile platform. You can make serverside bombs that feel and behave identically to clientside ones without being easily hackable. This takes a little effort and knowledge of networking protocols and lag compensation/prediction algorithms.
That being said, the serverside bombs are actually LESS secure, use more networking overhead, and are very awkward to use in normal play. Whomever made them is half ******ed.
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Have no idea what any of the mumbo jumbo meant but I think I agree.