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Wouldn't a clientside filter cause performance issues? In crowded areas where lots of people are talking you would have to constantly have to go through all the calculations to determine what to censor whenever someone says something.
Unless you mean determine the censored message serverside, and only send the censored message in place if the filter is on. That would work well.
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It only needs to do the filtering once, when the chat is received. If you're in populated areas like Graal City you're going to experience lag anyways, so if you're actually interested in playing without performance issues you shouldn't really be in those areas. Loops and the likes are much more expensive.