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Good idea. How about as well you get a special round or two with a special baddie? One with more health or drops bombs etc.? Or the further rounds you go means the more difficult the baddies get?
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They don't really get more difficult, the difficulty increases when they add more. Since the Baddies wouldn't be able to hurt one another in the arena, it would be like sparring a few rythmetic low IQ players. For that, slimes and Bats would also be added. Bats would be fast, but weak. Slimes would of course jump and do their disgusting mitosis-meiosis creepy thing and form into more enemies. So just imagine fighting 5 baddies, 2 bats and 2 slimes in a cramped area with only 3.0 health. Probably not the easiest thing to do...
@Lia's comment. It doesn't really have to be for stats or anything, but perhaps in said Baddy Arena there could be a leader board showing who made it to what round and how long it took them to complete it with x amount of hits taken. Like for example: Player (Guild) has completed round 1 with 1.0 health in 47.9 seconds and is ranked 10th on the leader board while, for example again: SuperProKid (Pro Guild) has completed all rounds with 3.0 health in 5.2 seconds and is ranked 1st on the leader board. So basically like archery in a way, but you're scored off of health, time and rounds completed.