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I do agree that the popularity argument is a bit valid, but a group of friends that love to take towers and the likes have the same chance of succeeding as an admin guild. Look at the first few guilds that got 1k hrs. Yes, they heavily noobcruited, but for the most part they were all friends. I think staff should be allowed to play the game like everyone else, because not being able to play the game you are working for is pointless.
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Exactly. Awhile ago, I used to be against staff having guilds and taking towers and stuff like that because of their popularity, but after awhile I realized they are still people who play the game so they deserve the same privelages as other players. A way to avoid the popularity recruiting conflict is for that staff to have another account and have them take over the guild, but go under a different name and make sure no one knows it's them.