The level increase makes lower level missions less profitable, it would make sense if the difficulty of missions constantly increased until oblivion (since your level is constantly increasing no matter what), but there has to be a cutoff somewhere. I have a feeling that stefan wants to do this [not to recycle missions weekly] so that a constant demand for missions is created, and whenever the staff cannot consistently answer that demand at a rate similar to the rise of player's levels, it is harder for them to make money from missions. So, how do they make money then besides constantly grinding PK's? Whats the easiest and quickest way to make money when their favorite hat comes out and the missions have been saturated?