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If a hp increase happened, why would you scale gun damage? That just makes the problem exactly the same o.o
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omfg read please
A HP increase to 100 would help a bunch to balance out the game, a BAR would be 18 damage, this way it would STILL be the most dominate gun, but weapons that are 8 damage would be increased to 15 damage. BAR still will deal the most damage but it would be taken down from its current 5 shot 1 kill to a 6 shot one hit kill and the gap would be closed big time, also the best part about this system is that it will still feel like the current HP system of all guns take at least 6 hits. The two guns that would be the 5 hit kill would be tardus and neo rifle both at 20-22 damage.
Thoughts?
i just noticed with this system, the PBP would have to go down to 3 damage so it would be 14 in good shape upgraded it would be 19, i could deal with shotguns if this was implace and this system would be the fastest way to balance out all the weapons. To determine how much heals heal its just the current heal x2 (bed heals 5hp with this it would heal 10)
IF this was implace then damages would look like this (all in GOOD shape)
Neo = 20 damage
tardus = 22 damage
9 dmg = 18 damage
8 damage = 15 damage
7 = 14 damage
6 damage = 13 damage
5 dmg = 12 dmg
4 dmg = 11
3 = 10
2 = 9
1 = 8