|
Because it sorta is broken, it's just that the 1500+ players really don't care about anything about classic at all. I agree with him. We have nothing to do besides 3 things: take towers like it's some sort of big deal, buy gralat packs, and buy hats at ridiculously high prices.
|
The thing is... why waste lots of time and effort to catering to a very small majority? 1500+ players are content, and your excuse is they don't care? Well if they don't care, why put the effort to something they wouldn't care about in the first place? To satisfy probably a few dozen or so players that claim they would love it, but fall back on the social aspects anyways?
Remember, this is coming from someone that whenever he develops, he develops with thought behind. Everything from layout of levels, to purpose... I do it because I want players to be able to explore and enjoy areas. It's not that big of an impact on a server like Classic. It
never was. There are a lot of points I can elaborate on that explain the flaws of such a system, but simply put: it all comes back to social gameplay. Zelda-like design can only get so complex in a multiplayer setting, and that leads to lackluster content that only holds players attentions for so long. You need to balance between single-player and multi-player experience in dungeon settings, and it's not a simple thing at all. When all is said and done, dungeons only go so far and eventually what you're left with is the same thing: PKing, hats, friends and chatting... all that good ol' social content.
What I'm saying is that is a
lot of work to cater to a miniscule amount of players with very little benefit. That's not to say it won't be done, but to rush it out would mean you just end up with ****ty, broken quests that you had back in 2000 or so that weren't fun, but a chore. Take a look at UN and see where that gets you. Ask any player if they enjoyed getting their extra hearts and swords/weapons. Chances are they won't... they only did it because they had to to become on par with the rest of the players.