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That's correct, and it is being worked on. Stefan stated recently that he's working on optimization. Currently an Android server can hold a max of 2031 players.
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Android server? o_o I didn't think the servers discriminated on OS/client
I tested a few android clients and it ran better than the iOS client in some cases (amazing considering the codebase was older and didn't have all the optimisations). I haven't talked to Stefan in a while though so no clue where it's at now