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But the thing is you have to pay to be a part of a guild. What if a new player wanted to join/start a guild but he/she couldn't because of money issues? Bottom line is it isn't fair because you're paying for a guild you're not even leading.
Also, the whole ally thing for your second idea confuses me. If you're limited to one guild with allies, how does someone have power over all of them unless they are recruited to each and every branch? I can understand where you're coming from, wanting to have everyone under one guild because it's convenient and it's easy to manage everyone, etc, etc. but people will be people and continue to meet more people. What if two people from two completely different guilds (not allied) wanted to be in a guild together but they couldn't because neither wanted to leave the one they were in?
I think you sir just found a possible solution to passively end hat chasing. But might've opened the door for power abusive leaders to kick all the newbies that helped in favor of their friends so that they may join just so they could wear the hat whenever they feel like it.
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Keep it so that you give the hat to the people you choose.
ALSO... Have the option to "take away" the hat from those chasers!
And for those noob helpers..
Maybe something else??
YOU KNOW WHAT?! SCREW IT! TAKE AWAY THOSE STUPID HATS!! MOAR EVENTS!!!!!111111