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That is the most invalid argument ive ever read, how can you compare a gun that was meant to be giving you an advantage over other players to another game.
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You missed my point. My point is, a virtual good was purchased and later changed/altered.
However, if you really think about it..when players buy the gralat packs they are buying a consumable item. What they do with the gralats they purchased is now irrelevant because in apple's eyes you bought consumables (gralats) and not a non-consumable item (gun). Perhaps you may want to look into Apple's policy revolving virtual currency or intermediary currencies.
Consumable
A consumable In-App Purchase must be purchased every time the user downloads it. One-time services, such as fish food in a fishing app, are usually implemented as consumables.
Non-Consumable
Non-consumable In-App Purchases only need to be purchased once by users. Services that do not expire or decrease with use are usually implemented as non-consumables, such as new race tracks for a game app.
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