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Isometric Development Project
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02-28-2013
4
Dusty
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
Technically, traditional isometric lines are around 22.6º(2:1 pixel ratio/step), not 45. There are very few games that do the 45º stuff... Boktai is one of the more well-known of them:
http://www.vizzed.com/videogames/gba/screenshot/Boktai%202%20-%20Solar%20Boy%20Django-2.png
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But it is a very weird angle of graphics to look at, and even weirder to make.
Of course you didn't mean that angle, but the more you know
Dusty
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